Today I can appreciate how much more advanced quake is.
Does anybody know why it was called quake instead of doom 3?
Today I can appreciate how much more advanced quake is.
Does anybody know why it was called quake instead of doom 3?
Trent Reznor makes great soundtracks. Natural Born Killers is incredible.
I seem to recall running into the odd album that was done up in a similar way to bundle images and such for fans.
Found the Wikipedia article on it btw, Mixed Mode CD: https://en.wikipedia.org/wiki/Mixed_Mode_CD
- The multi-player was tremendous for its time.
- The upgrades Carmack made for OpenGL that ushered in the modern GPU era was very big.
- QuakeWorld was a cutting edge experiment that showed other developers what could be done online.
- The modding was excellent. The Quake community of modders helped lay the foundation for the entire 3D gaming industry that was to sprout in the following decade. So many developers that went on to great things cut their teeth modding Quake.
Basic thing was that the engine had few hardcoded limits.
You could implement a crazy number of weapons and/or weapon modes for example. Quake 3 on the other hand was hard capped to the number of weapons the game launched with, iirc.
And all you needed to write a mod, as long as you didn't need new models or maps, was a freely downloadable compiler for quake-c. And compiled mods were easily decompiled. So others could have a look and learn.