In Oculus's case, this DRM was only the most obscene manifestation of their exclusivity strategy - the one that would set them up to be, going forward, between a legal rock and a PR hard place if they kept it in (they'd have to either leave ReVive's DRM-breaking alone, making their case in court harder if suing someone breaking DRM with the intent to steal games, or they'd have to send ReVive a DMCA takedown, and face a fatal PR backlash).
While Oculus has extricated themselves from that strategically untenable position, they're still pursuing a market-dividing strategy of exclusives through every other, subtler and less-ambiguously-legal, avenues, like timed exclusivity deals. THIS is why people are continuing to rail against Oculus.
If Oculus genuinely changed their position on exclusives (ie, they removed that restriction for every game they'd "supported" with such a deal), the VR enthusiast community would, reluctantly, welcome them back into the fold. However, that is nowhere near what Oculus are actually doing here - they're just adjusting their course so that they'll face less resistance to do the stuff everybody hates them for.
So as to keep this comment "apolitical" (as if corporate actions are less consequential than outright political ones), I've posted my response to Savage in a separate thread: https://news.ycombinator.com/item?id=11973600