Costly Mistakes Made by Startups
medium.com
medium.com
"It’s like they put a sign on a door that said “Free Lemonade” and a bunch of people came inside… only not that many people are drinking the lemonade… What’s wrong?? How do we fix it? They ask.
"If anyone had bothered to mingle about the room and strike up some conversations, they might have realized that the majority of people in the room were diabetics… So they couldn’t drink the lemonade.
"They came in the room hoping there would be other drinks… like water… but left after they couldn’t find any. Had someone learned this information and grabbed a case of water, the room probably would have stayed full and more people would have showed up… even without changing the lemonade sign (word of mouth travels fast)."
So the diabetics came because of the lemonade sign even though they can't drink it? And while they're in the room, word of mouth about free water is spreading outside the room? I'm having a hard time picturing this scene.
I'm not trying to pick on you, just suggesting that this section might be improved by replacing this confusing story with something more related to the real world :)
While ALL his points are valid, I want to differentiate between two specific points he made.
1. "If you’re not talking to your users, then you’re simply guessing at what they need and want from your business. This is slow suicide."
2. The section called "8 — Building Too Much Stuff"
When you talk to your users, you WILL get that feature list one-mile long. If build that list, you'll end up with a product that doesn't have an opinion. Your product won't be targeted at anyone specific. Why should a customer pick you over competitor X?
So, to know what to build, you must talk to your customers and know them. But you must know yourself as a company - why do you exist? What kind of customers do you want (size - small/med/enterprise, industry, location if applicable).
For example, define your company as "Performance review software for medium sized US cities, counties and law enforcement" versus simply saying "We make performance review software". This helps you determine a focus and know which customers to target and which features help them.
Further to the "building too much" section, you only need so much to close a sale. After a while, the new features are great for reducing support or customer retention (both of which you should be measuring), but build too many and you risk having a complex product with training costs that are too high and even more importantly, investing in features that don't help you sell the next customer. At some point, move on to the next product.
Also a tip, we stopped building lesser-used admin features that required a UI. UI is hard to maintain and train people (and hard to kill that feature). Sometimes it's possible to simply have a script you can run that will make changes to the data model that customers would like to have. When customer call asking for something, you can offer that solution and have your dev team run the script.
Having a designer on board from day one in no way means that you can't experiment. In fact, a good designer would have told you about many of your other recommendations such as "user research is important."
I'd replace 9 with "Not taking design seriously."
My point was there is a time to dedicate towards visual design and taking advantage of the positive effect it has, but it's not in an early stage.
But I'm 100% talking about visual design. Polish. Not User Experience design. I put them in two different categories.
Maybe I should include that if you're resources are limited, get a UX Designer as opposed to a Visual Designer/Branding person.