Building a Game Network Protocol: Reading and Writing Packets
gafferongames.com
gafferongames.com
Why do you disagree? What specific points do you disagree with? Is that link meant to be a counter to the argument that "text formats suck?" If so then how does it demonstrate this?
If you're saying that your text protocol is good enough for your purposes then I have to wonder if maybe you aren't doing anything particularly latency sensitive.
Imagine Counter-Strike without sending the rotation of the player until he actually fires his weapon or changes his strafe/run/walk direction.
It works surprisingly well, and with prediction you can't even tell there's a difference most of the time.
Check out rocket league for a working example.
But with fiber spreading like wildfire because copper is oxidizing globally, our challenges are not text based protocols:
Latency is not bandwidth. Binary does not travel faster than text.
The only problem we have is peak Moore's law and peak oil hitting simultaneously, so optimizing and distributing server systems, preferably decentralizing them into client P2P, is our only challenge.
So my bet is to build a strong async. HTTP backbone now to cater for all futures = organizing these P2P nodes.
That doesn't mean I'm against binary P2P UDP protocols once IPv6 gets a critical mass. But that might be never!
Text is better for protocols because humans can read it.
Instead of implementing TCP on top of UDP, let the internet hardware people implement XYZ under your TCP! Do you think that's ethernet running under the atlatic ocean?
Ignore that Counter-Strike example, I should not write answers at 3 in the night on a forum that stops editing after a couple of hours, actually nobody should use a forum like that; here's a forum I built that works like reddit with 100% read uptime: http://talk.binarytask.com
The caveat of "send on key press/release only" is that you need digital movement, but it's one that I'm perfectly prepared to accept since it allows MMO with text based protocol!
Until IPv6 at which point we can build P2P VR MMO (head, hands, eyes, body, voice etc.)