Now Tribes:Vengeance and the free-to-play nonsense that is Tribes Ascend? Those have brought the franchise to a near-standstill.
Now Tribes:Vengeance and the free-to-play nonsense that is Tribes Ascend? Those have brought the franchise to a near-standstill.
Though... for this guy in particular it came too late. At this point Tribes: Ascend will probably remain a game I at one point played every night.
By the time they'd patched it well-enough that it actually ran somewhat reliably, my friends and I had completely lost interest in it. Tribes 2 was a franchise-killer. I never even tried Tribes: Vengeance after that debacle.
(Tribes Ascend started out great, then became a textbook case of how pay-to-win makes good games terrible.)
If you're falling above 72km/hr and jetpack, they do nothing and you actually fall faster. Under 72 it decelerates as you'd expect. This is purely because they tried to impose variable physics based on your velocity, which in turn was a bandaid to address other issues.
They really shot themselves in the foot and only as of about 6 months ago - if that - has a small subgroup of the old devs been allowed to start unravelling the mess and make it more like Tribes 1. Before that, they basically ceased work on the game and abandoned it in favour of throwing all their devs at their next cash grab endeavour, Smite.
Criticize them for not allocating enough staff to maintain Tribes Ascend, sure, but it's unfair to call SMITE a cash-grab.