> Nominal numbers or categorical numbers are numeric codes, meaning numerals used for identification only. The numerical value is in principle irrelevant, and they do not indicate quantity, rank, or any other measurement.
You talked about nominal numbers up to (but excluding) this post.
"nominal" means "in name only", so it's a "number", not a number. It just happens to have the same name as a number with a value.
> "I don't care what the precise results of arithmetic are."
This is wrong! That is NOT what "nominal numbers" are!I already quoted it, "nominal numbers" have no value!
You are absolutely right though: This conversation has lead nowhere. I'm not sure your identification of who is to blame is correct though.
You asked about nominal numbers, and when asked for details your examples all are about actual numbers. When I point that out your reaction is to be offended. How mature.
You can't talk about "nominal numbers" and then be miffed that people don't understand that you are not actually talking about nominal numbers at all! I only come to understand that now. Tip: Don't talk about water when you mean sand, and then act confused when someone brings you water instead of sand.
The examples you quoted above are NOT using nominal numbers. Those are ACTUAL numbers. Those are modulo operations - that is NOT "nominal numbers".
Personal attacks won't help, they never do in any discussion. You should seriously consider changing your discussion style.
If your question was about modular arithmetic, it confuses two different issues. It would be just a coincidence if the highest number representable with the given amount of bits happens to be the same number you want for your modulo operations. Those are only accidentally related issues.
If you choose to add two phone numbers, I think we both agree that the phone numbers are still nominal. But I think we also agree that you have computed nonsense. There's nothing you can do with that sum. Which naturally raises the question: why should a programming language support this operation?
If you think adding two phone numbers can have no possible useful application, what do you say to taking strings of text, converting them to numbers, and repeatedly folding them over each other to compute a cryptographic digest? You're right that it is meaningless in the context of the original domain, but it clearly has application. The two are distinct ideas.
So I'm not sure what your plan really is here. To support modulo operations in hardware by using the limited bits of the registers limits your modulo operations to the size of the registers. If you are talking about purely software operations and not the hardware - I'm not sure - well, that exists. We already have modulo operations in all programming languages, it's not missing. And if you are talking about the hardware support, you are free to ignore the flags (which you only get to access in assembler anyway) and use the registers as a kind of "implied modulo", that's the point of the discussion that when overflow happens your code won't notice.
checked(a+b) // crash on overflow
unchecked(a+b) // wrap on overflow
a+b // use the default of the surrounding context
The global default is provided by a compiler switch. Here's the thing though: the default setting of that compiler switch is to wrap on overflow. Even in debug mode! And you yourself identified the cause: most of the time, you're not doing crypto and such; most of the time, you do not want wrapping. But if you make overflow checking "opt-out" instead of "opt-in", the program slows down.Thanks for letting me know my idea finally got across. I was massively under-estimating its subtlety.
Maybe eventually the world will agree with you. We already eat the slowdown that comes with bounds-checked arrays. And indeed, compilers are getting better at removing that bit of overhead, compared to, say, the 1970s.
That said, it's been surprisingly ergonomic. If it had a compiler and could generate binaries, and if it had parity in libraries with C, I think I would strongly prefer using it to C. The massively increased safety is worth giving up a lot of expressivity for, IMO. No comparison with HLL languages for prototyping, of course. Eventually I hope to get the usual HLLs reimplemented atop it. One subtle point is that since it's refcounted at the Assembly level, any language built atop it requires minimal GC support.
The fact that it's Assembly has caused some confusion with others, so I want to point out that:
a) you can add any number of numbers in a single instruction; that gets handled behind the scenes. Many instructions are variadic where it makes sense.
b) you don't need push/pop/call to call a function, function calls look just like primitive operations.
c) Mu knows about types, so it knows how to allocate them, how to print them, and (eventually) how to serialize/unserialize them. These things can be overridden, but they work out of the box for any new types you create.
d) Mu supports generic types. Here's a generic linked-list, for example: http://akkartik.github.io/mu/html/064list.mu.html. Types starting with underscores are type parameters.
e) You get structured programming by default using the break and loop instructions which translate to jumps just after the enclosing '}' and '{' label, respectively. Factorial in Mu looks surprisingly clean: http://akkartik.github.io/mu/html/factorial.mu.html
What's common to these features is that I could imagine implementing them in a compiler using just machine language and Mu. What I'm trying to avoid is having to write a complex optimizer. These features (I think) don't massively increase the impedance mismatch between Mu and machine code; they can be implemented with basically glorified search-and-replace.
The Mu editor is built in Mu, yes. That's just because I don't have a HLL yet. It's not to say that I think everyone should build apps only in the Assembly layer. It's a little like the early days of C and Unix: until the language got stable people built the original versions of compiler and OS in Assembly. But they were eventually able to move to C.
a) next-ingredient is still around, and I still teach it first before graduating students to headers.
b) Headers get translated to next-ingredient calls behind the scenes, but without the need to type-check ingredients at runtime.
c) You might still choose to use next-ingredient if you want to implement optional arguments, or variadic functions. A weird one is interpolate (in http://akkartik.github.io/mu/html/061text.mu.html), which scans through its arguments twice, first to compute the size of the array to allocate to hold them, and then a second time to copy them over. Since calls to next-ingredient can get arbitrarily complex, Mu doesn't bother type-checking them. It just moves the type-checking for explicit calls to next-ingredient to run-time.
I'll update that post. Thanks again.
(1) It's a good question. I think small benchmarks will likely be much slower in Mu since Python probably has optimized primitives for the common things whereas Mu is still (naïvely) interpreted. On larger apps I think the gap might come down, since Python will start relying more on unoptimized primitives. But I should probably measure at some point..
(2) Lol. I actually modeled Mu's on JVM to some extent, so it's intended to be a better replacement of that layer of the stack, something that compiles down to native rather than relying on a bytecode interpreter, and also something that is designed with higher-order functional programming in mind, as well as generics out of the box (so no type erasure and so on).