Good thing I didn't ask you to.
> It says they had 3 product managers
Seems like a lot of product managers for a company with one product which isn't especially complicated. Smells like a sign of hiring really fast to try to grow.
> I would guess this means 8-10 engineers
The fuck do they even do? You don't need that many people to make something like Vine. Unless I'm missing something and there's more to the service than the video-related social CRUD app?
> You've then got a [bunch of dept heads]
Eh, I can see those I guess.
> Now we've got […snip handwaving about team sizes and numbers…] over 40 people easily.
OK.
> help centre and customer support
Yeah pretty sure Vine doesn't have a custom support team.
> ops [and] IT support
If they're managing their own servers that would add a lot of overhead I suppose. If they're just running off EC2 or Linode or whatever then there's not a whole lot of staff there.
> Does that all make sense now?
No.
> there are a lot of specialized roles to keep something with 25-30 million active users a month running smoothly
I think it takes more people to work out a revenue model for Vine than to sustain 25-30 million active users.
---
Basically, bullshit. In Vine's case, you really don't need a big engineering team, which means you don't need a lot of people to manage your engineering team. I find it much more likely that Vine hired a bunch of people (engineers and otherwise) with VC money when they were growing fast.