I'll never understand designers. I don't mean that as a criticism, I literally don't understand the mindset. This is my problem for not understanding.
I'll never understand designers. I don't mean that as a criticism, I literally don't understand the mindset. This is my problem for not understanding.
It sounds really undemocratic (why shouldn't everyone have their say?). And it undoubtedly contributes to the sterotype of the designer as diva or precious about their work. But can you think of an open source project praised for it's visual and interaction design that was colloboratively develeoped with dozens or more participants? If you can, it will be an exception, not the rule.
When there are too many participants in the design of a program, you end up with a project pulled in every direction and pleasing to no-one. But if you go the opposite route and limit design decisions to a dedicated UX team, you end up generating resentment from contributors or users who feel their input is being ignored (just look at Ubuntu for an example of this).
From a designers perspective, either of these scenarios will seem like a no-win situation.
If someone copies my software work, I don't go around calling them lazy. Even I spent all my weekends on this lovely piece of code, only for someone else to "steal" it.
And if you do, good for you.
How can you paint such a broad stroke, like THOSE DESIGNERS, I'LL NEVER UNDERSTAND THEM! With the implication being those designers aren't open and collaborative and willing to share and don't understand iterating in the open like us developers. The quote is from one specific designer.
UX is fleeting. Even the best UX will grow stale over time as styles change, and it's style propagates (as it will if it is truly revolutionary) it will become mundane.
Technology breakthroughs are hacks in the laws of physics. Humanity hasn't fundamentally redesigned the Steam Engine since James Watt. It just can't become more efficient. Nobody cares steam is mundane, or well understood. We still use it in nearly ever power plant.
So no I don't stand why people feel the need to own something as fleeting as a singular moment in the pseudo-cultural-artistic space Product/UX design fits in knowing that it'll pass and forever be looked on as an out of style relic of a by-gone age. To do so honestly and earnestly makes you sound like a diva.
One analogy is brute force searching for an approximate solution to an optimization problem.
It's problematic when others take your solution if you did all the brute forcing.
Design is only fleeting inasmuch as an approximation could be fleeting. Others build off an approximation to find better solutions. But without the earlier solution, we'd find ourselves in a much different part of the sample space.
Definitely, could definitely understand if it was about money/business. But that is never mentioned when designers get angry about their designs being stolen.
I think it's not about money/business. I think it's a different mindset where a "stolen" design devalues your own contribution. A developer who makes a breakthrough never feels like their contribution is devalued if someone else copies your idea; quite the opposite, copies validates that you made a genuine breakthrough.
In Xiaomi's case, what they're doing is, more or less, that last bit: the only work they're putting into their designs is the work necessary to make them look like somebody else's designs, expressly because the designs they're copying are successful in the marketplace. If I was a designer they copied I wouldn't be very thrilled by that. Money definitely plays into that, but credit for the design work is a big part, too.