How Magic Leap Works – From Field of View to GPU
gpuofthebrain.com
gpuofthebrain.com
I was talking about the original tease that came out probably over a year ago, which was clearly pre-rendered and didn't have the disclaimer at the bottom of the above video(and the few others that have surfaced).
I'm always amazed at the super even result of LCD backlight diffusers (are they asymmetrical, when the light comes from just one side?), but they can work more messy than some pixel projection.
edit: probably it just doesn't work. Maybe they could add a simple one segment LCD for variable dimming.
They where very careful to show nothing black on white. The tip of the mountain touches the white thing on the table shortly here: https://youtu.be/GmdXJy_IdNw?t=63
Speculation is all that the article is, and it sounds rather like it's intended to feed the hype.
Still, I agree that sounds infeasible.
It's just about doable on desktop VR setups with latest desktop GPUs
The scanning display also enables different resolutions for different parts of the field of view (the retina center "fovea" is high resolution; peripheral vision much lower). Eye-tracking allows them to tell where your fovea is looking.
But I fear we're still not ready for camera always-on constant surveillance. And that seems necessary for the light-cancellation of solid blacks, and of course for object recognition. But these are severable, and the other features will still work.
Pokemon Go helps prove the ground for all this.
You can pack a lot of computing power into a backpack these days.
SLAM
DOE
Definitions would be appreciated :)DOE = Diffractive optical element
DOE: diffractive optical element. Defined in the article with a photo, which is better than I could hope to do here ;)
By the way it seems like the researcher behind DSO and LSD-SLAM is now at oculus research! http://vision.in.tum.de/members/engelj
The tech demos are quite impressive and if we assume ML isn't misrepresenting the results it'll be really interesting to see what kind of hardware materializes.
its a Whale, jumping out of the floor. Nothing too hard. What is hard is the motion tracking, and the water sim.
The water sim is just about possible on the GPU, There is some cheating. However I suspect thats a houdini[1] special.
So you're looking at carting round a dual top end nVidia GPU rig in your pocket, just for the particle sim, let alone the motion tracking/SLAM/dynamic lighting.
Sure, people will say, but you can use the cloud! you try adding 25-70ms of latency to your vision, and see how immersive that feels.
i remembered seeing a youtube video showcasing it but was unable to find it again after the initial viewing
i was told it was impossible and assumed my memory was flawed
but the picture in the section Fiber Scanning Display is the same tech
i remember that butterfly image
Seriously. There was an article discussing it a while back. There is a new kind of colonoscopy camera that uses a fiber optic cable with a rapidly-spinning business end to build up images rather than a camera with a conventional lens. You can imagine the impetus for shrinking the probe. They "just" reversed the light flow and now they have a fiber optic projector!
The main reason you don't hear much about them anymore is because they don't show anything.
Perhaps it should be retitled "how magic leap might work"
Personally I limit what I consider AR to be graphics superimposed on a real world view. With the maps in Pokemon GO, the real world and game are distinct, almost like VR.
With AR you could do all kinds of kind of socially awkward crap. Can you think how cringe inducing AR Tinder would be?
I mean...miniature cameras are old news and they're a lot easier to hide in ways where people don't realize you have a camera. Just as there have always been ways to track stuff like location and purchases via cell phone location and credit card use.
The stuff in Pokemon isn't much "creepier" than what your average map app or social "gamifying" app like Foursquare does.
Except... people just don't want to wear glasses. Especially not clunky ones.
Please be cautious with analogies, because often there's no logic in them. For example, in this case, we can further dumb it down to: people like to eat but they don't want to hold a spoon. With all respect, an analogy just makes no sense. I was talking about glasses specifically.
Reminds me of that article from yesterday about umbrellas in England.
I think aiming that kind of stuff for general population is a mistake dictated by greed. Some products need to get gradually accepted before they become popular with the mainstream. General population doesn't like things that look weird and/or different. E.g. it took many years for mobile phones to transition from symbol of weirness to symbol of status to something everyone is expected to have.
I think of headsets more like headphones. No, you don't want to have to wear headphones all day long but when you're getting something out of them, people seem willing to wear them for extended periods of time.
Even if the glasses thing is a hurdle to this becoming ubiquitous consumer electronics, I think the engineering and tech being developed still has quite a bit of promise and I'll be glad to see if they can make some real progress and show something off beyond teasers.
The hardware is not the hard part, the artwork/design/integrating it with society is.
Then to make that 3d. Then to integrate that around the world.
Easy to hire people and make a 2d video on you tube on what it might do.