Splay trees, on the other hand, can only really be implemented using pointers and a linked structure (splaying a tree that's been implemented with an array sounds absolutely miserable). They don't have good cache usage, which is why they generally perform poorly outside of big-O notation.
Nope! Didn't go there.
I think this is very different from a splay tree, though. Open-address tables take advantage of the cache
Well, duh! That's why I said it's analogous. Of course something built on an array is likely going to have better cache behavior! My point is that you're using amortized work to shorten the average amount of work it takes to retrieve your data. My point was to talk about the generalized meta-strategy. Lose a point for poor reading comprehension because you so-badly-wanted-to-correct-someone.