I wonder if Star Wars will suffer the same fate at the box office eventually.
This is exactly it. Each epic battle scene is so over the top it's almost impossible to come up with something even more epic and over the top. Too bad they don't realize a good story doesn't need that. I thought the older James Bond movies had it figured out.
Because that's how big budget blockbuster films successes are judged. Reviewers.
Of course. I generally don't bother to indicate when I am. I just don't like explained jokes.
Of course I do try not to be subtle about it. :)
I'd worry more about the Marvel TV products than the movies, or if the movies fail as stand-alones (like Ultron).
Ultron was the seventh highest grossing film in history ($1.4b gross; budget of $316 million) and the second highest grossing Marvel movie (after The Avengers).
I'd love a failure like that.
And there's lots of jumping on points coming up, with Dr Strange, Spider-Man Homecoming, Black Panther and Captain Marvel having mostly characters new to MCU and seemingly being relatively disconnected. Thor: Ragnarok might qualify as well depending on how they do it. Ant-Man and The Wasp might too - there's not much of the back story you need to catch up on.
Marvel has a large enough stable of characters to keep on churning out new standalone movies for a very long time. Though they'll need to start dipping into less well known characters, their ensemble movies and TV series will presumably let them test characters.. Then give the top performers sequels...
If they manage to get back control over e.g. X-Men and Fantastic Four too, they'll have characters to draw on for the next couple of decades at current rates...
At which point they can start all over.
I don't necessarily think that's too little time between releases, as an avid movie goer.
I'm not sure what a Call of Duty game means any more, other than it's going to be a FPS.
They have had different teams work on the games, there aren't any common characters, time periods vary etc etc.
Star Wars has transcended "franchise" and become a tax. There is a star wars tax that we all have to pay and that tax rate graduates as you have children.
Death and star wars. They're inescapable.
...in a galaxy far, far away. :D
And it took them 18 years (1956-1974) of experiments with new ventures (including a cab company, and love hotels, and assorted toy ranges) before they started selling video games. Another 5 or so before they got successful. Donkey Kong came out in 1981 and finally made them lots of money from it.
So ~25 years from they realised the playing card business didn't have room for further expansion until they had settled on a new direction that made them enough money for it to become the main driver of the company.
Yet 35 years after Donkey Kong, they're still selling playing cards...
Seems pretty conservative to me.
But the point was to illustrate that Nintendo is in fact a quite conservative company - they've held on to what they started doing well over a century ago, despite having switched focus to video games 35 years ago, after spending 25 years researching and developing new businesses to find the right new direction.
I'd argue that assuming their play card sales are now a tiny proportion of revenue, that just underscores this point - I can't imagine they need it, but it's part of their legacy.
If they dropped the playing card business tomorrow I don't think it would change my opinion whatsoever on whether they are still a conservative company or not.
I agree with this, but I can't say it's clear that's a good way of doing business.
Specifically stated, there is money they would not have been able to make, had they not also printed some playing cards. Do you think it would have made sense to just abandon that money?
Sure, there's also money I'm not making by not busking. It doesn't mean busking is a good way to invest my time and money.
My kids were aware of Pokemon before the GO from the cartoon series but were not terribly enthusiastic about them. They went like nuts for the Pokemon GO game. Anecdotally, it's not just the brand, but the game itself which people feel enticing.
And yet it's still compelling enough to play. And I mean play, rather than sink microtransaction money into like the big money mobile games.