I think this is one place where Swift (among other modern languages) has it right. Int is pointer sized and the other integer types are explicitly sized in their name ("Int64" not "long").
I think this is one place where Swift (among other modern languages) has it right. Int is pointer sized and the other integer types are explicitly sized in their name ("Int64" not "long").
It was to avoid breakage when porting existing programs.
> I think this is one place where Swift (among other modern languages) has it right.
We used to do ILP64 in Rust and we got a huge number of complaints; there was work by a significant segment of the community to fork the language over it. The memory usage argument is still very important to a lot of people.
If you have a structure of just 5000 ints (which I imagine is fairly common), the difference between ILP64 and LP64 is the difference between your data fitting into the L1 cache and some of your data being pushed out into the L2 cache. In a thight loop that can be a big difference.
[1] https://www.elastic.co/guide/en/elasticsearch/guide/current/...