There is also an attitude in computer music that low latency audio and realtime systems are simply part of the march of historical progress and ultimately represent a step forward from the days when composers could wait a week to hear 15 seconds of music rendered.
I found that I like the think-write-render-listen-repeat loop that comes from a compiled music workflow. (I discovered this when writing a -- initially very slow -- nonrealtime python computer music system which in the early days would sometimes have me waiting a few hours to render a couple minutes of music.)
Realtime computer systems enabled all sorts of new forms of live improvisation, interactive algorithmic systems, etc but sometimes it's very nice to have to sit in a quiet room with a text editor or notebook and think your way through the next long render.