One increasingly-popular point of view is that console-game pixel art was intended to look like it does when sent through an analogue (e.g. composite) video cable to the average CRT television screen; and that artists relied on various "blending"-like effects that were inherent in this process, making the art assets look "off" when displayed crisply on an LCD. See http://www.tested.com/tech/gaming/2982-a-link-to-the-past-ho... for examples.