I think the male to female ratio in gaming at large is pretty much 1:1 now.
See https://en.wikipedia.org/wiki/Women_and_video_games#Demograp...
See https://en.wikipedia.org/wiki/Women_and_video_games#Demograp...
"While 48% of women in the United States report having played a video game, only 6% identify as gamers, compared to 15% of men who identify as gamers. This rises to 9% among women aged 18–29, compared to 33% of men in that age group."
They might play a game now and then, but women are less likely to identify themselves as "gamers" or to think of gaming as a part of their identity. When we think about creating an inclusive environment where students can see themselves in the career, this is the sort of statistic to consider.