Watch Sid Meier build a game in 48 hours
kotaku.com
kotaku.com
Any language/platform is welcome. I don't think anyone has been crazy enough to try to write a game in lisp yet but of any of the FP junkies here want to try it, that would be cool to see.
http://www.cliki.net/LispGameDesignChallenge
It looks like a few folks finished and posted their source.
Your last comment reminded me of this guy's entry "toy game" for LD10, http://www.ludumdare.com/compo/2007/12/16/working-title-ruck... made in Common Lisp. I think I remember seeing a Scheme game at some point... But yeah, lots of languages and libraries make a showing and people make some awesome stuff.
The problem with the Civ games is that they make it easy to get into "flow" state where you're just clicking around, doing stuff, constantly stimulated etc. It's trouble, trouble I say.
http://www.freeciv.org/ ( my favorite )
http://en.wikipedia.org/wiki/Freeciv
http://en.wikipedia.org/wiki/Sid_Meier
http://en.wikipedia.org/wiki/Civilization_(series)
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Sirian (http://www.warpcore.org/~sirian/moo1/index.html) has some very nice reports on MoO games he played.
Stay away from MoO 2.
So old... And it still rocks :)
I remember when my dad called me to ask if I'd taken his Civ III CD back to Chicago with me. "I've been looking around for it," he said meekly. I told him, yes, I took it, but had recently snapped it in two. There was a pause before he said "It's probably for the better."
Most of the time, the people who stick to C/C++ tend to get demolished by the overhead of fighting the compiler. There are always exceptions - especially since the tiny scope means that code isn't the only bottleneck - but for the most part, it's shown very clearly that making games in a short period requires fast code iteration.
http://wolverinesoft.org/event/contest/48hourcontest7/
I'm pretty sure Sid used Unity, while the students are using all sorts of things: SDL, ClanLib, SFML, C#/XNA, Flash, and Java.
(This is a fundamental issue with Flash video players.)
I would like to know more about their tools and developing/programming practices, this was completely omitted from the recording.
I agree about the development tools. Another thing I kind of missed was that I felt they could have shown the top few games (and Sid's) being played more than the brief snippets they gave us.