Yeah. it's called fiction and a more significant portion of people in the world consume all that without committing mass murder. So please, stop associating video games or movies with whatever crazy people do.
Yeah. it's called fiction and a more significant portion of people in the world consume all that without committing mass murder. So please, stop associating video games or movies with whatever crazy people do.
I've played games as a cop where you're rolling through a rough neighborhood and everyone's immediately got their guard up, they're automatically on-edge. The tension between police and civilians experienced this way is nothing like reading headlines or hearing stories. It's long, empty periods of nothing punctuated by life-threatening situations which can build empathy for what some cops have to endure.
Movies edit down for length. Books are building a narrative, they're cherry-picking by necessity. In a game you can spend dozens of hours immersed in an environment, experiencing both the intensity of the situations and the mundanity of the gaps between.
I'd love to see some games put out by people in these difficult to understand cultures to better experience what they think and feel, the challenges they face, and to see the world through their eyes.
The latest installment of Deus Ex lightly touches on the issues of race relations, there using an analogy where "augmented" humans are suddenly the Acceptable Thing To Hate and are subjected to endless scrutiny, carded constantly for no reason other than being augmented.
The old "walk a mile in my shoes" principle applies here, and in most games you walk way, way more than a mile.
It's not my intention to suggest that enjoying those means that our socialization has failed or that we are dangerous (which I do not believe), but that those games and movies appeal to something in our nature that still exists in many of the most well socialized Americans.
To put it another way, if throwing feces was common behavior among humans, you might say "this isn't a human problem, it's a primate problem." And you'd be right, in a sense. But the key point is that throwing feces (as well as violence) is more easily avoided behavior for humans than for chimps. A human might choose to yell to express a level of anger than chimps only express with feces throwing (I might be uninformed about the feces-throwing behaviors of chimps, but you get the point). When we fail to take advantage of opportunities to avoid violence, we should ask ourselves why.
That is, I agree it is not an excuse to say "animals do it." But, it is also somewhat askew to me to have a barrier to our explanations that do not involve "humans are just animals."
I've looked several times for that quote. Not sure who it was from, but there seems to be some wisdom in it.
It's similar to how one may find archery fun, and archery was designed to kill people, but people don't find archery fun because they want to kill people, they just find it fun to shoot arrows and that gaining of fun probably was designed to make people better at violence but there's no actual direct connection.
On the other hand, the gaming situations where I have seen the negative aspects of nature come out were games that layered social aspects on top. MMORPG's, especially ones like DayZ, and, at worst, competitive games like League of Legends. When a single player game gets bad, like Doom or Nox, it gets bad over the multiplayer aspect. That's where all the nasty stuff really comes out, and it's not the art or the violence in the design of the game itself causing it, but the socializing aspect, power imbalances, etc. Meanwhile, people are cooperating pretty well in games like KSP or Minecraft as long as you avoid PvP servers, and even in the really dark, violent games like Dark Souls, again, as long as you stay away from PvP.
Human violence instincts seem to come out in situations that simulate social pressures, such as those where there is evaluation, power imbalance, and competitions. Single player games, no matter how much blood is falling on the floor, don't seem to do that to their communities as long as PvP is not involved.
Or you like doing all the silly things a game lets you do. Because, you know, it's not real and you've probably realized that.
I guess if you play Monopoly against Grandma and ream her a new one when she lands on your Boardwalk with a hotel on it deep down you want to be a slum lord. It couldn't possibly be as simple as you like winning games.
Sometimes a cigar really is just a cigar.
Come on, you can make the above case for Mario, but it's a harder sell when we are talking about Call of Duty and Grand Theft Auto.
When I recently re-played Deus Ex (Human revolution), you can choose to play the game in a pretty much pacifist way. I didn't do that, but at the same time I didn't go laying a trail of carnage through the city, killing the police, etc.
The game puts you in situations where you usually have a choice about your actions -- I can sneak around (harder), I can kill the guard, I can kill the police officer, etc. I had no problem killing the mercenaries that would shoot me if they saw me, but after killing an NPC police officer (in frustration after setting off alarms), I felt compelled to do it again until I could master doing nonlethal takedowns, or knock them out with a sedative dart.
I don't think this is a matter of having a problem separating fantasy and reality. Rather, it's a lens to look at our own behavior and feelings about violence. I have no problem shooting other players in the face in a game like Call of Duty or Counter-Strike (which is effectively paintball), but I get deeply disturbed at the idea of killing (or spawning + harvesting?) non-hostile NPCs in games like Minecraft or Deus Ex.
Games with that degree of role-playing are fairly rare to begin with, and most people also don't get terribly immersed in them, so often that NPC you care about to them is just a number.
I generally treat everything in Minecraft very mechanically, as numbers, because Minecraft just feels that way to me. But in a proper RPG, it's not so simple.
Most people would not enjoy child rape simulator 3000 because most people do not have embedded instincts to do such things. Some people, however, may enjoy CR3000, and I would venture to guess that there is an underlying reason (i.e. pedophilia).
Being used to see violence in fantasy doesn't make you violent deep inside, you just don't give it that much importance in fantasy. This doesn't mean that you won't despise real violent acts.