tldr; Good overall balance means momentary imbalance!
Extra Credits covers this. What you actually want in an overall well balanced game is occasional contextual imbalance. Cue someone mentioning "Rock, Paper, Scissors" here. That game is perfectly balanced, but in any given iteration, all the power is with the winner. Another example: Chess. The moment your opponent promotes his queen, in the context of that particular game, things are massively skewed against you -- which is immensely satisfying for your opponent.
If answering the question has immediate consequence for the situation you are in, then the task of the devs is to give the player the tools to see if they can improvise their way out of the pickle they are in, or exploit the advantage they have stumbled onto.