I've tried to get into VR with the oculus and the VIVE, but no, it's just not for me. Happy to see Nintendo do what they do best: come up with a great formfactor, but let games be games.
I've tried to get into VR with the oculus and the VIVE, but no, it's just not for me. Happy to see Nintendo do what they do best: come up with a great formfactor, but let games be games.
[1] https://www.youtube.com/watch?v=43uSXA9qUe8 [2] http://www.nintendo.com/3ds/ar-cards
Bravely Default, the Square-Enix RPG, had an intro where a fairy crawled out of my carpet and flitted around. I don't remember any more AR in that game, but it was kind of a neat gimmick that I hadn't seen since unboxing the handheld.
Nintendo seems to have built something they hope is simple, but entertaining.
I think your comment reflects a sentiment that I agree with which is that HMD based systems today do not give the same degree of awe that happened when the NES came out - or even the playstation.
I'd rather see Nintendo invest heavily ($5BN+) in an AR VRD and infrastructure that changes the landscape. But nobody seems to want to do that. Again I chalk it up to lack of imagination/leadership.
While we probably can produce great AR content today and produce headsets to display it, it will likely take almost another decade before it can be made portable in something you WANT to use.