Or is just used for only previz? That would mean someone can prototype an interaction which is impossible to code
Finally, what is the goal? Is it just to be a prototyping tool or Will it evolve into a App maker itself? Or at least able to export code.
Thanks for giving it away free!
I feel silly jumping to a nitpick at this point, but I see one obstacle for my team: There doesn't seem to be a way to enter custom screen sizes, apart from eyeballing it with the resizable window setting (we're designing for a custom-built Android device). That's probably not enough to stop us from using it, but it would be great to have the option.
Is there any sort of export to a production framework(I.E. for integrating into existing iOS/Android apps) or is this purely for prototyping?
Swift wasn't ready when we started a couple years ago. We actually used some swift for internal things and it has been a bit of a pain, eg with the macOS SDK update for Xcode 8. Combining ObjC and C++ you get a lot of the benefits of swift like functional programming / static type checking etc, paying a similar price in compile time.
It would be hard to achieve the elegance of ComponentKit syntax (https://github.com/facebook/componentkit) in swift though. It lets us express the UI in a functional way :D