Thats really interesting. Im curious why they havent been more popular. Were they heavilly focused on fps's?
Also, out of my experience with many different fields of programming, game programmers seem to want to write more of the stuff themselves than most. This would be another huge subject to go into, but I think the biggest reason is that historically you couldn't ever really punt on performance in games, and you had to tweak everything to your problem. If your game ran slowly or looked bad, people just wouldn't buy it.
Doesn't quite apply to a mario style game