Ask Pixar how much time goes into draping a single VR garment on a single body. It's hard work, regardless of how good your imaging tech is. The ongoing hurdles are about modeling, based on cloth properties and personal anatomy. The margins on "try on at home" absolutely don't justify modeling every singly piece of clothing into a technically-accurate VR solution, and if you do anything less people will return your produce when it looks nothing like the VR visualization.
Asserting that a good VR technique will justify real-world modeling is downright stilly, and it leads me to ignore non-tech assessments of whether that project is worthwhile.