Now some of my "tooting":
I did a quick JS Kepler evolver (http://nbodyphysics.com/blog/2016/05/29/planetary-orbits-in-...) and some very funky regularizing integration for the three body problem (http://nbodyphysics.com/blog/threebodyv2/).
Lots more side projects queued up - latest is a Unity Asset, Gravity Engine.
Under "hugely ambitious" is trying to grok http://www.cds.caltech.edu/~marsden/volume/missiondesign/KoL... and do real three-body trajectories.