That's kind of like saying the random() function made a billion dollars for Notch, though. What made the money was the whole game, not just one algorithm used.
The commenter was, I believe (and I say this without having any inside information as to his or her thought process) employing a technique in which the full range of details surrounding an event are ignored in favor of one aspect (here, the Perlin noise function) on which we want to focus.
Out of personal curiosity, are you a fan of the game yourself?