Inspiring Young Writers with Minecraft
edutopia.org
edutopia.org
okay.
Question is now: is it because of Minecraft that this kid "became a writer", or was it just the starting element? If the kid had been fond of frogs, rocks or knitting, would he gave wrote a book just as well?
If you take any random kid playing Minecraft, could you turn it into a writer like described in the article?
I think that the kid was a born writer, or is in the correct environment, but crediting Minecraft for this is not correct.
It provides ample inspiration, and a setting that he can describe rather than have to invent from scratch, and that is very helpful "scaffolding" to be able to focus on the story in the beginning.
As he gets "caught up" in describing something, what he describes starts to morph away from the game world he started with.
Look at the vast amount of heavily scripted Youtube videos that use open-ended sandbox games as "set" and you see much of the same, where the games clearly affect the creative process by letting people act and react and describe rather than having to jump straight into inventing from scratch.
I know for my own part, I can still remember part of the geography of various CIV games I played 10-15 years ago, and often elements of what played out.
It's the same with Minecraft - once you get games like this, where the spatial aspects of the game world hangs sufficiently together, we're very good at remembering it.
And what we're good at remembering, we have a better shot at describing well.
That makes it a comfortable, safe, but still exciting starting point.
In this case, how about something like Minetest? Inspire them with a program that they can share freely with their friends and family. With a program that they can express their creativity as far as they desire, down to the source code, even.
I think this was posted on HN a while back: http://www.ocsmag.com/2016/04/04/mining-for-education/
It's like when I was a young kid, I wanted a game boy, but I got those shitty tiger electronic games. My parents saw it as the same thing, but I couldn't trade pokemon with my friends or talk about Zelda. Proprietary software either way, but children don't care. Let children find their own way to FOSS, not force them into using some half-baked clone.
A classroom setting is different than gameplay with peers.
I have a son. It's inevitable that he's going to want to play the games that his peers are playing, and my ideals are not more important than his social well-being.
But what a classroom uses and teaches is vastly different. It's _what_ is being taught that matters. For example, some teachers may choose to use online tools for teaching mathematics, whereas others will stick to textbooks and hands-on play. Both are viable methods.
I've already met with the school district on student privacy issues, and I plan to meet with them on other issues relating to software freedom, which they were receptive to.
The suggestion reminds me of when I was small and some classroom didn't have Legos but some knock-off that was nearly identical, functionally, but much less inspiring to play with.
I can see that it might be creating familiarity with the company name (or is it? what fraction of people distinguish between OEM, OS and software vendor?), but unlike gas stations and hotels I don't see software as a place where that matters a lot.
Quite a few people learned programming in Visual Basic and went on to have rich, diverse careers.
I mean, sure, it's 5 to 7 years old depending on your count, and it has quite a lot of toys, but "lifetime" seems a bit of a stretch.
Star Wars has for sure stood the test of time, and I have no problem imagining Minecraft being Lego 2.0/Lego digital or something else entirely, but right now I see it merely as really great/pervasive product with some branding.
Though Minecraft is still cheap and low on commercialisation compared to a lot of the "let's annoy them until they succumb and pay for more diamonds/gems/gold/tokens" games.
Gotta wonder how much the merchandise (clothing, mugs, posters, toys, freaking lego sets) is earning them though.
Children playing outside are in the early stages of a physically and financially devastating addiction perpetrated by those monsters in the sporting goods and sports medicine industries. Before you know it, they'll be loading up Subarus full of REI snowboarding gear and burning gasoline in the direction of Tahoe. Keep your kids away from the outdoors, everyone, there lies capitalism!
Children reading are merely a resource being ripened for exploitation by publishing companies, who have somehow duped the taxpayer into providing customers for them!
Communicating with each other? Oh God, the horror.
Everything about childhood has commercial implications if you squint hard enough.