Another thing that JS is great at is the flexibility it provides: objects are very general and you can do almost anything with them.
Anyone would care to explain why does JS take so much hate?
Another thing that JS is great at is the flexibility it provides: objects are very general and you can do almost anything with them.
Anyone would care to explain why does JS take so much hate?
First off, it gets a lot of (undeserved) hate from the Java-type people who think they know what OO is, but don't (because Java isn't OO, or so says Kay, and even if it is, there's a whole lot of rubbish mixed in. For that matter, I don't think JS qualifies either, by Kay's definition, but it's closer). These are the people who say things like, "How can it be OO if it doesn't have classes?" and, "where are my Refactoring tools?" or "Design Patterns!" and implement a bunch of java-esque "classes," and proceed to write IteratorStrategyFactoryManagerService (speaking of which, if you have any actual "classes" in JS with the word "Strategy" in the name, indicating they implement the GoF Strategy pattern, you should stop now. And feel bad about yourself. But that's another story).
With ES6, we have "classes," so these people can stop complaining, but it's still bad, because they're actually syntactic surgar over prototypes, so you still need to understand prototypes (to say nothing of how "this" works, a genunine mess in JS, but a necessary one), but it's no longer obvious that that's what's happening, so you might think that you don't.
The more significant complaints are about Javascript's famous weak typing (quick, what's []+""? What about ""+[]? And {}+[]?), ASI (which is why if you're returning an object/array, you can't put the openbrace or openbracket on the next line, and why semicolons only sometimes matter), and general quirkiness (the aforementioned this, and so on).
These are actually legitimate reasons to dislike JS, but in my experience, they're not as severe issues as they're made out to be. If you really can't take it, though, TS or Flow can help you.
From what I have read by/about Kay, it sounds like his vision of OOP was very much about the actor (message queue) model, rather than (just?) a Simula 67 interface/protocol method table structure.
As for the goofy "nonsense evaluation" in JS, it is a bit unfortunate, but I guess I must just write less nonsense than some others, as this doesn't seem to be a real problem for me :-)
In fairness, the JS I write is client side, and it usually doesn't take very long to get to a state to test new code, as opposed to a long batch process.
There are no abstract classes in JS: there doesn't need to be.
Anyways, that's not what I mean: I was talking about the Strategy design pattern, which is actually a way of implementing higher order functions in languages that don't have them: thus, implementing classes for it in JS would be very silly indeed.
As for Kay's vision of OO, it involves not only everything being an object, but extreme late binding. Java has neither.
I think one of the best points PG (of YC) ever made was about programmers thinking in a particular language. "If Blub doesn't do it, you don't need it" (paraphrasing). Convincing the C++/Java/C# fans they need other features sometimes is quite hard.
The answer doesn't really end up being static vs dynamic, but rather how dynamic languages often lack the other facilities that make programming in the large easier, and Eric Lippert uses js as an example.
Companies with a lot of money at stake have spent a lot of money and effort on things that transpile to js. The people making these decisions are almost always quite smart and very practical. They don't care if first class functions are sexy. They just want to write high quality code quickly. If they've spent so much time wrapping it up, you know it's because they had serious issues being productive at scale with js. They, and people on their team, probably got extremely frustrated along the way. Hence the hate.
>They don't care if first class functions are sexy.
It's not about being sexy (and believe me: first class functions aren't): it's about getting a very useful feature right, something many languages seem to have trouble with, despite the fact that Lisp (and ALGOL, IIRC) got it right in the 50s.
Otherwise, you certainly had first class functions, just not always with any external state captured.
https://en.wikipedia.org/wiki/Man_or_boy_test
I suspect TurboPascal was in the "boy" camp, in that a reference to a function (or procedure) would not have any external state bound to it.
I think your attitude is more that nothing is really bad with js relative to other languages, more so than actually trying to understand why it draws a lot of criticism, which is what you claimed and what I tried to link to.
(I'm ignoring the error handling thing, as I have not done enough server side JS to have a good feel for how the Node API handles things like I/O failures)
IDEs are starting to have better support for Javascript (or similar dynamic/functional languages). In the near future, the IDEs should effectively have type inference. Once you relegate (mutable) OOP to a tool of last resort, and embrace immutable value objects plus (higher order) functions as your primary methodology, you get the automated error checking and much less drivel to read through during maintenance.
OTOH, I suppose this means the dynamic/FP languages will remain a productivity lever for motivated "experts" only, sadly. At least until there is enough butt-kicking in the market that Java (and its ilk) will be displaced as was COBOL before it. COBOL was "safe" and fast, but we finally reached a tipping point were it was too painfully obvious that it simply wasted too much time writing and reading it.
Enter the microcomputer in the mid 80s, with its 16 bit memory model and single wimpy core. (ignoring 8 bit toys). Running a garbage collector on such meager machines wasn't practical, so malloc/new and free/destroy it is, then! (yes, the irony is precious when Java appears a decade later)
After the early 90s, the Simula programming model has been pretty much the only thing taught to developers - a few self-taught people perhaps aside - so it's the only way they think.
Trying to convince these people that large chunks of their logic should be immutable data, processed in a "one way path" (directed acyclic graph) through functions, some of which are built of or build other functions, and that input and output types (which can be traced backwards and often inferred rather easily) can be assembled "on the fly" makes no sense to them.
It's almost like standing on a box on the street corner and trying to preach at people in Greek. They don't understand a word you are saying. "Get these freaky cultists out of here!" :-)
By the way, there is nothing like Scheme + Emacs for interactive development. You can write functions, execute a buffer, and perform your data manipulations in real time, patching your functions as you go.
It's freaking magic.