(Maybe you want to foreach over an array every time you want to apply one. I'd rather not.)
(Maybe you want to foreach over an array every time you want to apply one. I'd rather not.)
In my world integer is a mathematical construct with no particular representation, making things like bitmasks and or shifts nonsensical.
If you really want to work with fixed length bitstrings why not just have a type for that? Operating on a string of 128-bits should be valid on all such bitstrings no matter wether those represent a number or a string of code points.
And equally operations on integers should not care about particular bitstrings representations of the number in question.
Your world doesn't map to the reality of silicon and registers, whereas Rust does. As it happens, you can be fixed much more easily than the whole of modern computing.
> If you really want to work with fixed length bitstrings why not just have a type for that?
I don't. I want to work with integers. An IPv6 address is not the hex format that you read--it is a 128-bit integer. You can go read RFC 2460 if you don't believe me, but it's true. It is an integer that I can add and subtract from; I don't add 1 to an octet of an IP address and then do a bunch of carries if I want the next IP address in my network, I add 1 to the IP address. I don't perform some magic operation to determine what a subnet looks like, I bitand the integer. They are inescapably based on the representation used both by my computer and by my network hardware. (As is the performance of both my network hardware and yours. There's a reason that your router doesn't use BCD or whatever.)
There are programming languages that do not represent the underlying system. They are, for the most part, bad at dealing with the kinds of problems Rust is tailored to effectively represent. You can use those. It's pretty presumptuous to suggest that languages designed for lower-level problems accommodate your peculiarity.
About the only mathematical operations I can think of which are ever done to them are bitwise-anding, bitwise-inclusive-oring, and testing for zero (and, as mentioned, equality).
If you have internalized an IP address as a dotted set of octets expressed in ASCII digits, that's a problem of comprehension. When you don't, it's pretty natural to just use this stuff like any other integer.
It's like saying a pointer to RAM isn't an integer. Of course it is, and you add to them every time you de-reference an array in C. That it has additional semantic meaning doesn't mean it stops being a integer. The pedantry you're peddling doesn't fly.
That is a cool link though, I'm gonna give it a deeper read.
if ip >= IP(10.34.12.3) && ip <= IP(10.34.12.9)
//is one of our database servers
> They are never added, subtracted, if abs(atk1.ip - atk2.ip) < 16
//same source likely, modify threshold
Netmask are useful, but sometimes doing regular math is a better fit for your problem. Adding an integer to an IP, subtracting IPs or comparing IPs all yield meaningful results.