Magazines were the same; outside of the "Take a picture of your TV Screen with a Polaroid Camera" section of the magazine (scoreboards), Nintendo Power always had screenshots of the game using a Super Wide Boy, which outputted the screen to a crisp video feed perfect for articles. EGM used the same device. Nobody wanted blurred pixels or color bleeding. They certainly didn't want cathode ray distortion.
There is nothing but anecdotal information that the developers of NES games intended the blurring and bleeding to affect their game designs. The only purveyors of the "CRT Experience" seem to be milennials born after the NES's reign.
I didn't have the best TV for my NES, but it looked tons better than some of these scanline effects. If you were using a CGA monitor to play NES games, then maybe the shaders were accurate, but even the black and white TV I had for a while was a superior experience to the scanline shaders available in the NES mini or RetroArch.
Playing Bionic Commando: Return of Hitler[1] on the NES right now, with no shaders. You should too.
0. http://articles.chicagotribune.com/1990-12-07/entertainment/...