It would be better to include an extension to the WebVR API to provide the environment geometry. There is a lot of work going into WebVR applications and frameworks. It'd be a shame if that work couldn't be leveraged for AR.
Also, I feel pretty strongly that automatically applying the stereo rendering is a mistake. This prevents being able to do any sort of changes between eyes, as is necessary for displaying stereo photos, photoshperes, or cubemaps. They can be a huge visual fidelity cheat on limited systems.