Being Unpredictable Is a Bad Strategy
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Amateurs assume competitors will fall for the tricks, but that is dangerous in business. Competitors could be sandbagging, and there's no ELO based on many prior games. You're also threatening their business and livelihood, not just the loss of a 2 hour game.
Masters assume competitors can see all the tricks, so they play for better pawn structures and piece placements. It is grinding out slight long-term advantages and converting it to a win in the end game. Grinding is the only way, because the players are so equally matched in the short-term: their pieces have similar powers, and they are limited to one move per turn.
In software, businesses can build only so many features per month due to the mythical man-month. Businesses are building on top of more or less the same technologies and mathematical techniques. Businesses understand what is important to customers and how customers use the features. Businesses watch each other's product demos and talk with each other's customers, so nothing released is hidden for long. Businesses also poach talent from each other.
Scholar's mate won't work here, there's no silver bullet features, and anything you build can and will be copied. You'll have to grind it out, fighting for better pawn structures, bishops on long diagonals, network effects, brand, and talent. And in the long-term, you come out ahead.
Chess masters use unpredictability, but in a perfect information, turn based game, unpredictability is indistinguishable from other traits like adaptability or position. Furthermore, their "tricks" are aimed at achieving proximal goals -- capturing a pawn, splitting a bishop pair, a better position. These proximal goals are then leveraged for victory. This speaks more about chess (or other, perfect information, deterministic, turn based, head to head games) than about mastery in general.
In a game where much information is hidden and victory can be sudden and swift, optimal strategies will take absolutely take advantage of deception, aggression, and risk taking.
I'm hating on your analogy, but I agree with your message. In most games, predictable things are predictable because they are among the most beneficial and safest courses of action. Doing something unpredictable carries with it the implicit cost of doing something that is materially worse, and hoping you will come out ahead because of side effects such as your opponent's confusion. You're probably much better off focusing on executing those simple, obvious, and predictable things well while your opposition bleeds to death while attempting a never ending cycle of net-negative cunning deceptions.
"Strategic" is not the opposite of "unpredictable" -- "predictable" is. Strategic thinking is identifying a long-term interest/objective/aim and developing the means to achieve them. The application of strategy isn't necessarily predictable to some parties at all. You can certainly choose or be forced to respond unpredictably in the context of a broader strategic aim.
Taking away the catchy title and fancy discussion and the point it pretty basic: emotional/intuitive responses are generally inferior to logic/fact driven planning.
I've been reading a lot about John Boyd and the OODA loop, and one of the major takeaways was that if you have a "fingertip feeling" on changing battle conditions, acting unpredictably from time to time can disorient the enemy commander, expand their loop and therefore allow you to act at a faster tempo than he. This idea was not new but something he adapted from Sun Tzu's "cheng" and "chi", his two fundamental moves of war, from which all maneuvers and strategies are built.
Care to share your reading list? I've read the Coram biography and really enjoyed it, but it's understandably light on details of how to apply OODA to things like business.
There's also sort of an "anthology" book on Boyd/OODA called Science, Strategy, and War by Osinga.
You can find some other random content on dnipogo.org and in the web archive for belisarius.com (I don't know why this is down now).
When reading about Boyd and his ideas, I think it's best to focus on the core concepts and reason about applications yourself. He built his philosophy bottom up (he was originally a fighter pilot). Examples like in Certain to Win are looking for parallels that exist coincidentally... or perhaps a better word is patterns ( http://www.dnipogo.org/boyd/patterns_ppt.pdf )
In a purely competitive (zero-sum) game, the equilibrium strategies are randomized ones which deny the opponent any exploitable openings. But you get much more interesting structures in non-zero-sum games, where both players have an incentive to coordinate with each other.
War and fighter combat is quintessential zero-sum games, but one would hope that business is win-win.
A few feints to throw off your opponent can work very well in a 2-player game, where, like the grandparent says, they throw off his OODA loop and can give you additional room to maneuver. In a multiplayer game, though, it's unlikely that all your competitors will be thrown off. One will go for the ideal strategy, irrespective of competitors, and while you & your chosen adversary are duking it out with feints and countermoves, they'll silently come up and pwn you all.
I'm reminded of the Microsoft/Netscape battle during the first browser war. The two of them set each other firmly in each others' sights, each trying to predict what the other would do and counter it. In the end, Netscape died and Microsoft became irrelevant, and it was a tiny startup called Google that ended up winning.
- Microsoft got so good and prolific at fighting on their terrain, they overspecialized and forgot how to win anywhere else. Once their opponents stopped stepping on their terrain, MS started losing.
- There's no such thing as the first browser war or the second browser war or the operating system war, and there's no such thing as winners or losers. There's just a never-ending sequence of skirmishes and battles.
A head to head game in the vacuum of a single match, like, say, Chess or Go or Starcraft, is conducive to certain kinds of strategies. You have one opponent and no teammates. Your win is his loss. It's black and white, clearer what you're trying to accomplish.
Not all games (or "games", i.e. business) are this simple. There can be multiple players. You may have teammates, or you may need to forge alliances. You may then need to break alliances. There can be multiple degrees of victory or defeat, and multiple paths to victory.
Being unpredictable is inherently scary. It's effective in direct conflict because your opponent must account for more possible future situations, diluting his ability to attack you directly, or thwart your true attack directly.
Exactly what makes this effective in direct conflict, makes it a liability when seeking alliances. People will not want to cooperate with you if they aren't comfortable in their prediction that cooperation will be beneficial, so they'll only do it if the alternative is worse. Being predictable makes it easy for people to work with you. This opens you up to many opportunities for cooperation you'd otherwise miss. When cooperation is essential to victory, this is immensely powerful and puts a hard limit on how unpredictable you want to be if you'd like to win. And heck, in life and business, maybe relationships with people are most valuable trophy anyway, i.e. https://youtu.be/dQw4w9WgXcQ
I disagree that this is a good idea. I think acting unpredictably gives your opponent a reason to look deeper into your strategy which ultimately might end up sinking it. If you perform an unpredictable move it should be for a hard and fast strategic gain.
Ideally you should move in a fashion that is entirely predictable by your opponent without incurring significant loss to yourself. This will caused them to be surprised when you eventually break from your predictable normal activities and perform an unexpected maneuver.
I've heard cheng and chi translated in other ways, like "ordinary" vs. "extraordinary", "direct" vs. "indirect," so maybe "unpredictable" doesn't really apply here. I read it as being more about conflict within an ever-changing environment. If the world is constantly falling out of order, the advantage doesn't go to the one with the most consistently rational strategy, but the one who responds to change the fastest. So instead of making your opponent confused about your strategy, the goal is to degrade his perception to make him unable to keep up with reality itself. This is all very theoretical and abstract though.
Your opponent becoming so paralyzed by the fear of not knowing what you will do next and thus doing nothing also fits the OODA loop in a completely different way, but isn't really cheng/chi. This is also touched on in Art of War, so it's not like they are conflicting ideas.
Not sure I totally find this persuasive: The author tries his damnedest to draw a distinction between "unpredictability" and "secrecy", but it ends up being pretty murky.
For example:
> Keeping secrets can protect competitive advantage. Imagine the D-Day invasion of Normandy if the Allies had announced dates and locations.
> But secrecy is not the same thing as unpredictability... Unpredictability bluffs, postures, and palters to gain advantage through uncertainty and misdirection.
Wasn't a big part of the D-day strategy to feed misinformation to the Germans? Weren't the beaches at Normandy significantly depleted on the German side because the Germans thought the allied invasion was happening somewhere else (Italy? I don't recall offhand).
His other points are similarly iffy:
> The leader — the strategist... They propose a race rather than a duel.
Isn't proposing a different contest a fairly unpredictable move? Secrecy and unpredictability seem more-or-less synonymous when viewed through the lens of your competitor.
It seems like by "unpredictable" he means "making moves that seem to provide no net benefit," not actually "unpredictable."
> Behaving unpredictably with one group — customers, employees, competitors, suppliers, etc. — means exposing your unpredictability to all.
Game theory says that in certain circumstances the best option is to pick randomly with calculable probability from known options. But, anyone using the same model of the situation will come up with the same options and probabilities for that choice. So does that really count as "unpredictable"?
(I also have doubts about how often things like that will actually show up in business in the real world, but even assuming that they do...)
I think the answer depends on where you are in the market -- do you deliver commodity or novelty? If you're a parts supplier or a contractor, you need to be reliable; you deliver an essential service on-time at a fair price. In that space, unpredictability is clearly a liability.
But if you deliver a product with features that must differentiate itself from the competition in the eyes of consumers, you must stand out: by hook (being better) or by crook (merely appearing better). Here unpredictability may indeed serve you well, especially if you need to hide your lack of exceptionalism.
But unpredictability can also arise due to originality, where your new/better approach is perceived as unexpected and destabilizing, inviting exploration of new capability rather than mere exploitation of old ones. But for this tactic to succeed, it requires genius -- insights into possibilities and capabilities that others have missed. Otherwise, your unpredictability isn't really originality, it's just clever marketing (crook, not hook).
Coca-Cola is a highly vertically-integrated company with huge economies of scale, giving it a near monopolistic position. Even if you had the 'secret' recipe, there is little hope of being able to profitably compete on price. And if you could compete in some tiny segment of Coca-Cola's market, they could lower prices and run at a loss in that segment until you ran out of money. This is before you take into account brand value...
Ask Berkshire Hathaway to invest in a sugary drinks company based on its secret recipe and listen to a whole corporation laugh.
http://newsfeed.time.com/2011/02/15/is-this-the-real-thing-c...
Of course the special arrangement to grow Cocoa in the US is a powerful barrier to entry as well!
This is very evident in the history of beer. Here's just one small example: http://barclayperkins.blogspot.com/2013/02/tetley-porter-185...
Same beer across 38 years; changes in ABV, changes in hopping, changes in boil time.
The author states unpredictability is NOT the same as secrecy, but then goes on to say "building fake factories" is not a good strategy. If a corporation built fake factories, then the fact they were fake would be a "secret" that only they knew about for a time (diversion).
On the other hand, if the corporation randomly picked an activity that was obvious, such as diving into a new product line, the new product line would be real and there would be no secret behind the move (given it was randomly chosen to be produced). The "purpose" behind the move may reveal itself as added profits by taking existing production efficiencies and applying them to a random product. Or, it could be a tactical maneuver to confuse or disrupt the competition (in other words, it could also be a diversion).
The problem with these types of discussions is that they typically fall into the bucket of "talking about talking about doing something". One will have a hard time seeing the benefits of it while only discussing it.
But some companies take advantage of the public's perception of their unpredictability, and foster the perception, e.g. Paddy Power's marketing campaigns, e.g. Ryanair's pricing strategies. Obviously unpredictability for unpredictability's sake - i.e. nonsense manoeuvres - is senseless, but there's not necessarily anything wrong with a perception of unpredictability.
In many cases these strategies are dominated by a fully deterministic strategy, or with the mixed-strategy that is highly uneven in its distribution: favoring that one action be taken almost all of the time.
The title taken on face value is flatly wrong but as headlines go it's trying to be cute and attention grabbing. Strategic surprise is a fundamental tool to strategy, but should never be assumed to just work without explicit motivating reasons (be they heuristic or calculated).
What does the noun 'strategic' mean here?
The opposite of (being) unpredictable is (to be) strategic.