Why is single threaded performance important?
When I think about my daily work - it is very multi-threaded:
* parallel builds
* video running in chrome
* a zillion tabs open
What I really care about is battery life.
When I think about my daily work - it is very multi-threaded:
* parallel builds
* video running in chrome
* a zillion tabs open
What I really care about is battery life.
I would be exceptionally surprised to see any of the higher-budget games running on a single thread. Low-budget indie games less so.
Personally, I've found that a good benchmark for "what is happening in most games" is the lowest common denominator - consoles.
Having said this, you might be arguing that it's hard to split everything out equally in a game - but it's far more likely that threads are created for the stuff that can be - physics calculations, sound, etc. (the stuff that might have, in the past, be split out to dedicated hardware)