"3. New frameworks. Building and iterating VR apps is going to have to get a lot easier."
Hasn't Unity already cemented itself as the go-to framework for VR? Has anyone seen anything better?
Hasn't Unity already cemented itself as the go-to framework for VR? Has anyone seen anything better?
With A-Frame, you can build an VR site with just an HTML file, open it in your Vive, and publish to the Web immediately. Though it's just HTML, it's based on the same architecture as Unity (entity-component), and can do powerful applications (TiltBrush on the Web https://blog.mozvr.com/a-painter/).
I don't think Unity necessarily has things wrapped up but it would be really hard to eclipse them right now.