> sometimes has really interesting things go wrong
I've still never felt sick from VR, but I can believe that. I was using Job Simulator on a PSVR a few days ago when the tracking started wigging out. Turns out, having the room you are 'in' randomly and repeatedly (every few seconds) moving around a few inches in a random direction and occasionally tilting away from vertical is a really quick way to completely lose your balance. I was lent forward reaching for something, and just completely froze in place until it settled itself - I knew that that if I kept moving there was no chance I wouldn't fall over, which is a weird sensation when you know on some level that the room isn't actually moving.
In hindsight, I could have just closed my eyes and/or removed the headset and stood up properly, but for some reason that didn't occur to me at the time (which I think is a testament to the sense of presence that VR can invoke).