> I saw great indie companies getting blackballed because of anything less than purist views on subjects like gamergate.
I think that's ok. We used to have a notion that a product is just a product, and we should all just pretend the people making it are apolitical and enjoy the product on its own merits.
But that leads to a world where resources pool up in random places. This guy has a billion dollars because he makes a beverage a lot of people like? Why? Are beverage skills the barometer for deciding how resources are allocated?
I should note that this system works OK when there is an additional pool of public resources that people can rely on. If private revenue is "spending cash" but the state still controls its natural resources, and cities have a commons, and extended families take care of each other, things are kind of OK.
But that's over now, we are privatizing 100% of resources, so now revenue really has to be a perfect proxy for how we think resources should be allocated, from a social/moral perspective.
So now we are moving to a world where that guy needs to not only make a nice beverage but he needs to show that he shares our values, because we're not just buying a soda, we are deciding who will starve, which ecosystems will be destroyed, and what kinds of people will be unemployed.
If someone needs an indie game maker to disavow feminist commentators in order to feel comfortable buying a game... well, I disagree with the moral stance, but I support very much that person's right to spend their money and influence that way. We have no other choice in a capitalist system.