However, because Generals is an RTS, bots might have a pretty steep advantage (although movements take a good bit of time, so it's not as bad as it could be). Does anybody know how bad this is in real play?
However, because Generals is an RTS, bots might have a pretty steep advantage (although movements take a good bit of time, so it's not as bad as it could be). Does anybody know how bad this is in real play?
I'd be interested to see if a bot will be able to always defeat players, waiting for what will happen with this latest release.
Unlike a player, where you have a decent chance to juke their stack and cap them (and then have a great chance to win), many dumb bot implementations would just aggressively trade 1:1, basically guaranteeing that you're both screwed.
I got up to rank #3 on the FFA US server, and spawning next to Simple Bot would mess me up more than spawning next to an 80+ (back when it topped out at ~86).
That, and the terrible latency handling (if your internet is acting up a tiny but, you basically have no chance to win), was what made me stop playing eventually.
Also we've significantly reduced the impact of lag by allowing you to queue up moves, even in enemy territory. Although all real-time games need a certain amount of reliability in your internet connection to work, I think we've recently reduced it significantly. Although, of course, any suggestions you have for improvement would still be useful!