Minesweeper: Advanced Tactics (2005)
nothings.org
nothings.org
One thing I noticed though - in oldschool minesweeper, left click would test, and right would flag. Right seems to always flag here, but left sometimes tests, and sometimes toggles. Regardless, bookmarked.
A left click on a flagged cell will unflag it. Don't remember why I implemented it this way. Maybe for touch screens which don't have the right click functionality.
Btw, source is here: http://ronilan.com/bugsweeper/js/bugsweeper.js it is with jquery. Don't ask me why.
Latest Chrome on windows 7.
Steps to reproduce:
1. Start a game.
2. Right-click to add a flag.
3. Right-click the same square again, to remove the flag just added.
4. Left-click to reveal the same square.
Expected behavior: the square turns into a bomb (you lose) or a number (you keep playing)
Actual behavior: square turns into a flag (as though right-clicking.)
One note: In your example with the 11 configurations, are you sure that just clicking the squares with lowest counts, is the optimal way to go? It might be that while they are cheap, they also give little useful information on which configuration we are actually in? Perhaps some dynamic programming type solution could give the "clicking order" ensuring maximal winning probability.
It's awesome, it has Murphy's Law (if there is a possibility that the field you just clicked has a mine, then it will have one), always solvable levels and some variations of the board (think hexagonal, 3d). And it runs nicely in Wine.
Try it. :)
It did not trigger for the game in question, as there is no mine in the top left corner. However, in normal games, with all other things considered equal, top left corner would have a higher chance of having a mine than anywhere else.
I'll be interested to see if these techniques help.
[1] https://itunes.apple.com/us/app/psycard/id1078267846?mt=8
Apologies in advance for bikeshedding, but "Final Solution" is a jarring phrase, and that section heading diverted my attention.
https://www.ushmm.org/outreach/en/article.php?ModuleId=10007...
For reference, the best of the best is Kamil Murański. There is only a 0.4 second difference between his NF (No Flag) time and his normal expert world record:
https://www.youtube.com/watch?v=GrZCWx0fnfc (flagging)
https://www.youtube.com/watch?v=8bsLwGf-vUE (no flagging)
Her advice, as I recall, was to never pause to think. When running out of no-brainers around one area, immediately skip to another area. When running out of easy options, take a chance. It worked well for her but I never managed to make it work for me. I'd always stop at some point to ponder for ten seconds.
50-50 chances on nearby/adjacent tiles aren't actually 50%. If one tile would reveal a 4 and the other a 2, pick the second, because 4s are more rare.
Try to apply the tactic I mentioned to solve the minefield in the article.
https://en.wikipedia.org/wiki/Monty_Hall_problem
Or more likely, just the Gambler's fallacy:
I applied it on the minefield in the article and I solved it.
To put it another way, on two adjacent tiles where there's one mine, if you had the choice to reveal a 2 or a 6, which one would you choose?
The numbers induce a probability distribution in the adjacent tiles. But you also should take into account that the remaining mines are uniformily distributed.
In other words, consider the prior.
I couldn't write math neither in favor nor against this claim.
1. Maybe for uniformly distributed mines the numbers have all the information you need.
or
2. Maybe using the fact the the mines are uniformily distributed, in addition to the numbers, has impact on the probabilities distributions EDIT:
you play a 10x10 game with 20 mines.
your initial move in a non-border tile reveals a `1`.
you now know that around that `1` there is a 1/8=0.125 chance of hitting a mine.
ITOH there is a 19/91 = 0.20879 chance to find a mine in a tile not adjacent to the `1`
Would be great to hear any feedback on it!
Inversely, if you're guessing, it would make you lose ;)
It also included a hexagonal grid mode and other goodies, but I haven't touched it in 10 years and can't find it anymore. Might have been windows only, not sure
"you are guaranteed to be able to solve the whole grid by deduction rather than guesswork."