How did Sims react to this hyper-planned city? Massively booming commerce, health, longevity and education through the roof. The only downside was the insane upfront cost to build in such a structured way (though interestingly, a huge chunk of that cost was subway. If I were in Sim City 4, there are more raised rail options).
I actually tried an annular highway (beltway) around the whole city (as is found in many real-world cities), and much to my chagrin, it was a headache that largely made traffic worse, just like real-world beltways.
People don't want to restrict themselves only to the nearby school, and the nearby hospital, and the nearby groceries. And they want to compete for far away jobs.
Good thing the city was also designed with a huge collection of streets going around those neighborhoods, because everyone is on those, all the time.
People are much better served by an excellent public transportation system than by making cities walkable.
Hardly. A 3-lane highway plus frontage roads cuts straight through the center. Then you have L4, which hugs the waterfront and cuts off much of the city in a very Robert Moses-esqe fashion. Its metro/rail system is completely anemic.
> Good thing the city was also designed with a huge collection of streets going around those neighborhoods, because everyone is on those, all the time.
I'd say that is precisely why it has more driving and less walking/public transport.
(disclaimer: never actually visited it, but this much is apparent from maps and such)
Never worked as designed, because people don't work that way.
Yet, there are many instances where population growth or decline has become an issue due to economic drivers, alone. Over the last 23 years Detroit has lost 34% of its population while Austin has gained 44%. You can't just assume people will distribute evenly into nice small groupings when they are granted freedom of movement and the right to pursue happiness.
Like everything else, you build for scalability and do your best to maintain.
Each little town acts approximately as a little city with retail, offices and services at it's center, and residential around it. Many of the 'centers' have rapid transit a connection to the two or three main employment centers, and many big cities have peripheral lines as well.
This means most of the services you'd use in your life are in your little town, hopefully reachable in walking distance, except your job. It may be located near another center, or in one of the CBDs (central business district). You'll have a walking or short bus connection to your local rail station, which in turn connects to the other centers, so most people will have reasonable connections to get to work.
One way to get to this paradigm is to leverage rail lines and subways to encourage this sort of development, building towns around stations. Unfortunately the tendency is to build transit along highways, which is cheap, but ultimately toxic to the idea of building walkable/human-scale towns surrounding the stations (see e.g. REM light rail proposal in Montreal). Another tendency is to build large parking lots around stations instead of towns.