Not sure how long this has been brewing, but I imagine it provides a significant performance boost.
Anyone got any experience using it from the previews?
Great work Epic!
Not sure how long this has been brewing, but I imagine it provides a significant performance boost.
Anyone got any experience using it from the previews?
Great work Epic!
The feature can be dynamically turned on or off though, so devs can work with that :)
We still have issues with transparency around the clip plane area.
You might have to set your nearfield scale based on the contents of the scene. It wouldn't work if there were say, some buildings at 200 meters and then mountains a kilometer away. But if you're in a cathedral with some chandeliers high up on the ceiling, cheating to remove the parallax of the chandeliers will not detract from the VR effect.
Your stereoscopic vision is good/useful only out to about 30 meters. Beyond that it's really diminishing returns.