Salt Lake Screaming Eagles, a football team controlled by fans with smartphones
slate.com
slate.com
Just a quick note on one possible way to adjust votes: weighting by success. A vote from a fan that consistently votes for a successful play (defined as 0 or more yards gained?) should count for more. A vote from a fan with a bad record should count for less (though maybe just keep it at 1 as the minimum and favor success more).
This might also help with gaming the system by opponents (especially if non-successful votes move you down faster than successful votes move you up).
This could also lead to fan promotion opportunities... "fan of the game" or "best 5 fans of the game"... "fan of the season"... etc.
- it is hard to define "successful play". "defined as 0 or more yards gained" doesn't cut it, as it will reward low-risk plays, and those sometimes are very bad. For example, with two seconds on the clock, 80 yards to go, and 5 points behind, gaining 1 or even 20 yards buys you nothing.
- I can still see adversaries game the system. Say I'm a fan of club C. Then, my strategy would be to gain reputation when this club plays anything but me, and then to use the hard-won reputation for a few crucial plays when this team plays my team. I won't get become the best fan, but if I have enough friends who do this, too, this will still make an impact.
- majority voting has two problems. Firstly, I think it will lead to dull plays; secondly, I think there will be a problem keeping fans who have minority opinions interested, and I fear that will be the majority of fans. You could prevent that by increasing a voter's weight whenever their choice isn't the winning one, and resetting it to the 'real' value when it is. That allows both the genius, the maverick, and the fool with minority opinions to occasionally have their choice picked.
They could do something like, for every play I vote for that wins, the results of that play add to the weight of my vote. So, for a sack, interception, etc, I lose weight, but I gain weight for every play with positive yardage.
Obviously that's a bit naïve, but you get the idea.
However weights are assigned, they could carry over from game to game and lead to the best play callers in the crowd having the most sway. It would also solve the problem of non-fans trying to sabotage the game.
They could also extend the tracking / rating of play calls to fans at home. Their votes wouldn't have influence like fans at the game, but award / subtract points just the same if their calls succeed. Then when they do attend games, their rating already exists.
At home vs at game could be determined by having purchased a ticket.
In the 1980s QUBE cable had a similar system where people at home could vote on plays in a football game. I have a vague memory of doing this once at a friend's house ... they had this new thing called cable TV.
"QUBE tried a wide array of program formats for two-way participation, including games, talent contests, astrology shows, exercise classes, interactive games, football games in which viewers called the plays, town meetings and public hearings involving Federal agencies."
http://www.nytimes.com/1984/03/28/arts/two-way-cable-tv-falt...
The Qube "remotes" were connected via a cable.
https://c2.staticflickr.com/6/5468/8894868401_4e3a88b540_b.j...
Taking it further couldn't this person make poor calls for the opposing team, aka punting on first down... seems like they gloss over the challenge of preventing this type of exploit but maybe it's not as easy as it seems?
Salt Lake Screaming Eagles, a football team controlled by fans with megaphones