No Man's Sky had what 12 staff in total ?
People need to stop comparing it with games from first-tier creators like Nintendo.
People need to stop comparing it with games from first-tier creators like Nintendo.
No Man's Sky's issues did not purely come down to budget or team size, but skewed priorities. Lots of work went into the tech and procedural generation, while seemingly a lot less went into the actual core gameplay systms that actually give the players something to do in said world.
They put the idea of an unlimited size universe above that of a game that has interesting things to actually do in said universe.
They have huge resources, exactly the experience needed and so on. Hardly comparable.