Have you read the forum guidelines?
"You're merely claiming hundreds of game developers, part of the most transparent game studio of all time, are involved in this grand conspiracy."
I claimed no such thing and I do not enjoy your hyperbole.
In my experience when announcements are made and timetables shifted, it comes from higher up.
As for 'the most transparent game studio of all time'. Really? I think perhaps you should have followed the Numenera/Torment or Elite crowdfunded projects as a point of reference on that, you would likely have a different opinion.
"What does "running off with the money" even mean?"
I can only presume you have never funded an unsuccessful kickstarter project. I've funded several. They all followed an identical pattern of projects scope / platform changes and dozens of premature 'about to ship, just 1 more month' optimistic updates from CEOs.
Generally 'running off with the money' means taking the money and not delivering a product. In the case of kickstarter, usually using a long series of excuses along the way. It does not literally need to mean catching a flight to some far-off country with the money. Often the money is simply spent while people post misleading updates about the progress of the project. Then the final update: "Sorry, we thought we could deliver. But we can't".
I honestly can't see a difference between what's happening with this projects and the other projects that failed, nor any difference in the communication style, content and frequency. Winning projects don't usually look like this. Numenera didn't. Elite didn't.
"Reminds me of people claiming the lunar landing was faked because they have it in their head that faking the thing and maintaining the charade over decades is somehow cheaper."
Again, you're just being rude and hyperbolic. If you think a kickstarter project involving repeated delays over a period of years - which turn out to be CEO deception about project viability - is 'questioning the moon landing', then you are perhaps naive about crowd funded projects. I am not insulting you by saying this. I simply mean it literally: from what you're saying, it seems you don't know what crowdfunded projects are like. I do. I've wasted plenty of money on them.
http://gizmodo.com/7-crowdfunding-fails-that-will-make-you-t...
http://gizmodo.com/the-9-most-disgraceful-crowdfunding-failu...
I hope star citizen does not turn out to be pie in the sky, partly because the world needs good space sims and partly because I put my own money on the line.
However, projects that suddenly announce changes of this magnitude when they ought to have delivered something years ago, often turn out to have other underlying problems that prevent their ultimate success. Star Citizen has undergone multiple changes of project scope, changes of technology platform, never-ending delays, and it is hard to believe that this is the result of the kind of management that wants to deliver a good product on time and is capable of doing it.
I also funded Elite Dangerous as a kickstarter backer, and I consider it to be a good example of good project management. I have had the pleasure of playing it for years.