"In GPUs the vector paths are typically 1024 bits wide, so GPUs using 32-bit floating-point data typically parallelise the training data up into a mini-batch of 32 samples, to create 1024-bit-wide data vectors. This mini-batch approach to synthesizing vector parallelism multiplies the number of activations by a factor of 32, growing the local storage requirement to over 2 GB."
I would think about that the other way around... batching your data is an ugly hack to get around not being able to load it all simultaneously.