Note : I have a Vive, which I bought after researching both (so I might be biased)
Note : I have a Vive, which I bought after researching both (so I might be biased)
With the Rift, I'm initially impressed with it (resolution is better, headset is lighter, etc) but then constantly reminded that this is new tech. With the Vive, it's clunkier and more pixelated (not by much) but I forget completely about all of it when I'm deeply immersed in a game.
They just made a big mistake going with camera tracking, the lighthouse solution just seems much more scalable.
Setup was just placing cameras on a desk. I don't need external headphones. Store is curated, which is good and bad. I like trusting games won't give me nausea, or turn off people to VR. In my experience all it takes is one experience for some people to continue repeating "VR causes nausea" for literally 1+ year. My boss is this person, and it's hard to get him to try rift again.
Touch, and seeing my fingers closely mirrored in VR, I find extremely polished and wonderful. Grabbing the first object in VR made me laugh in excitement, first time I did that since seeing Tuscany in CV1.
Once setup I find the tracking similar. The main advantage of the Vive is the ability to track a larger space. Outside of arcades this is a bit of a non-issue currently as most users don't have that much space. A lot of users also don't tend to walk around that much or at least more tentatively due to the tether.
The Touch controllers are much better ergonomically and offer more input options. But they are also less non-gamer friendly. The Vive wand suffers from being enormous with badly placed buttons.
Headset wise the Rift is a clear winner right now. It's lighter, has a much better harness and the integrated headphones remove a lot of the faff factor putting it on. Vive is releasing kits that address some of this later in the year.
Store wise Oculus does a better job of surfacing products that will meet consumer expectations. Mostly because there are less hobby projects clogging it up and the exclusive content so far has been good. Then you can still head over to Steam, itch and others to explore more questionable variety.
Oculus poured far too much money into paying off developers for exclusive titles than trying to compete on technology, and as far as I can tell are falling further behind.
It seems like you are cherry picking your facts, which indicates you have technology religion. So no point discussing with you.
I'm sure I came across as more argumentative than I meant to be.
More like 20 minutes.