> Memory safety is not a problem in game development, they will just patch the bugs.
You must not have played any Bethesda titles. That said, there is much more to Rust than memory safety. That's just a side effect of the safe parallelism -- it's a minor story.
Did you ever seen AAA game source code?
> You must not have played any Bethesda titles.
I've played. Most bugs I've seen were logic errors, doesn't matter which language you would pick.
I (and I presume many others) would appreciate it if you would stop making grand, unfounded assertions about what Rust is good for. Games do make very different tradeoffs from most software- type and memory safety aren't an obvious, uncontested win there.
> stop making grand, unfounded assertions about what Rust is good for
You are basically stating that everything that I have done in Rust is a lie. I will not stand for that.
Nobody here, least of all me, has claimed that Rust cannot be used for any game at all, nor have they disputed your own experiences. Grow up.
> I would love to use Rust in games (I currently work in games) but it's not clear that it would work out.
There are many contradictions in your posts on here.