Also, current browser engines don't utilize multi-core processors, which Servo does, so even if you don't have a GPU at all, it should even there provide significant performance gains.
Mind the difference here between "browser engine" and "browser". Most browsers by now do utilize multi-core processors, but they only do so to run multiple tabs or the GUI in parallel. The actual browser engine still only stays on one processor. And well, with HTML being structured like a tree, it's actually incredibly well suited for parallelization, as you can process individual subtrees in parallel.
(And if you're asking yourself why no modern browser engine does utilize multi-core processors, that's because all of them were architectured in the previous millennium when multi-core CPUs weren't really a thing on desktop PCs. Also, the web was still mostly text, which is why no browser engine properly uses the GPU. So, yes, it's high-time for a browser engine being written from scratch.)
Not true. GPU layer compositing is implemented in all modern engines. That's how the CSS 3d transforms work. That's why the translateZ(0) hack existed to speed up animations (it created a new GPU layer. Now there's an official property for this, will-change.)
WebRender (used in Servo) goes a step further — it's not just compositing, it's actually rendering the colors, gradients, borders, shadows, rounded corners and so on in OpenGL. Look at the shaders: https://github.com/servo/webrender/tree/master/webrender/res