I just meant straight up using the scripting language described in the article to hand-code an AI.
if (distanceBetweenChars() < THRESHOLD) then
chooseAppropriateMove(distanceBetweenChars())
end
etc...Here's a demo of one that reads the distance between characters and either dashes in and does a low attack, or attempts to throw you.
https://www.youtube.com/watch?v=R9THKU63viM
It's pretty simple to have this script run for Player 1 and Player 2.
In a competitive environment (ie. when you have AI vs AI) the players involved would need to agree on certain limitations, otherwise it would be pretty simple to build an AI that reacts "instantly" to stimuli.