(kind of think that it was also possible even back in the 90s, but never implemented; what would have been the point?)
(kind of think that it was also possible even back in the 90s, but never implemented; what would have been the point?)
In fact, the only way to beat the computer opponent was to take advantage of weaknesses in the AI script, the biggest one of which is jumping backwards when there's a specific distance between you. The computer would jump towards you, leaving them open to you jumping forwards with a kick. Every time. Just don't get caught in the corner.
Yeah, the MK2 AI isn't much fun. It's designed to eat quarters, not to provide a fair fight. :-/
I've figured out that if Blanca jumps straight up and does a hard kick when zangief gets close, there is literally no way for zangief to hit Blanca. You can do this on the hardest difficulty and beat zangief perfectly.
This presents a problem for a perfect AI. The perfect AI would need to know not to get so close to Blanca as Zangief and at best could only let the time run out during that matchup.