How Three Kids with No Experience Beat Square and Translated Final Fantasy V
kotaku.com
kotaku.com
Good times.
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Re: Translation and Fan-mods in general. Many game developers fail to recognize that their works inadvertently become platforms, and that the platformization of stellar works is both the cause and effect of their spectacular success. There are a ton of crystal clear examples of this phenomenon. Unfortunately it is tremendously common that developers and publishers chop their own legs out from under them when attempting to re-seize control of these platforms to monetize them. Often their attempts destroy value, and terminally damage their brands.
If you don't monetize enough, you can't stay afloat as a developer and you're left with a brand asset for sale upon liquidation.
If you take control of community produced goods in order to take the entire pie for yourself, your fanbase will slow or stop producing incidental free value for your projects and your core evangelists will begin jumping ship to greener pastures. This doesn't kill you immediately, but it also doesn't position you for long term growth.
https://www.youtube.com/watch?v=FolqIgQRtl0
Its mostly setting watches and breakpoints in the emulator, not digging through code. My mind was blown the first time I watched it.
Starting with no experience, I wrote a program to dump level images straight from a ROM:
I have never owned one, but i think gamesharks and others work similarly.
Here's one of the main pages I used as a reference at the time: http://doc.kodewerx.org/hacking_nds.html Even without ASM, you could still write to arbitrary memory addresses, jump around with conditionals, patch, copy memory, and all sorts of things. The linked page also touches on the basics of ARM/THUMB ASM tinkering. I seem to have lost my notes, so this is all I can get you :(
Two examples from Super Mario World (which loves this technique):
• You can avoid dying from running out of time in SMW, by simply getting a power-up right as the level timer reaches zero. The level timer just changes the Mario sprite's animation to STATE_DYING (once, when transitioning from 1 to 0); so if you can get the sprite to play a different animation, the game forget that the player was supposed to be dead.
• The "null sprite" glitch: Yoshi 'carries around' enemies in his mouth by just 1. marking the enemy sprite as invisible and intangible, and then 2. storing a pointer to said enemy sprite. If you can get that sprite to unload from OAM memory and get something else to take its place, then when Yoshi goes to spit the enemy out, he'll instead spit out whatever random garbage is now at the OAM location referenced by the pointer.
Every so often I meet someone who worked on something that was influential on me as a youth. I'm glad I got a chance to read this, playing the rom it was always a mystery where it came from. A lot of us owe Myria a debt of gratitude.
To this day, I still choose Japanese audio for games if available.
You'll be fine.
There are quite a lot of scholarly works accessible from the internet on the topic, so if you are interested I recommend taking a look. I was going to link some examples, but it's probably better for you to find your own way without my biases.
I thought maybe it was just a Japanese thing, but then I watched the (excellent) series Wakfu. The French audio was much bett
Even series popular in the West like Final Fantasy, Shin Megami Tensei, Ace Attorney, Fire Emblem have had Japan-only releases, I cannot even imagine how many lesser known titles are lost to western audiences.
Probably Japan is kind of an outlier, but I guess other countries with a large enough market to support games developed for local (not global) audiences would have a similar phenomenon, I wonder if there is some hidden gem developed in China, Korea, India, Brasil that we will never be able to play...
Our drivers were different but you actually produced a patch enjoyed by a lot of j-RPG fans that came
I discovered Harry Potter series up until book 4 (The Globet of Fire) by renting books from a bookstore when I was 15. At that time, many Vietnamese kids were all eager for book 5 to come out. Except for when book 5, The Half-blood Prince came, we had to wait for it. We would have to wait for the "blessed" translator and the publisher to translate and churn out the whole book when a new book comes, and with all the proofreading it would take about 4-6 months. I decided that was too long and started posting on a quite popular forum my indie translation, then moved to my personal website. Being a 16-year-old having a summer break at that time, I had nothing better to do. My timetable was something like stay up all night to translate half a chapter, post the new translation, go to bed at 6 AM, wake up at 11 AM, the next day rinse and repeat. People loved it and many started contacting me to help with the translation. We had a YUUUUGE following to the point that I had to do nothing but just organizing and assigning who-does-what and then proofread it with my 16-year-old brain, but mostly we flew under the radar and it was easy. The complete translated book came out about 20 days after the English version. The normies still had to wait for the blessed book to read it, but anyone who had the Internet already read the whole story months earlier. People would bring A4-sized printouts to read at school and my older brother was asked more than once whether he knew the person who translated it from time to time.
Book 6 wasn't a happy story but a fun one. When book 6 came, I knew so much better that I knew to appoint someone that did the logistics for me. I did the fun part, code a website that allows us to automate the translation submission and make sure it can handle the traffic. At that time Vietnam has just signed the Bern copyright convention, and my indie translation was the center of attention. In the past book translation, we gave out our real names or real nick-names, however the translator wanted it. We had about 4-5 chapters churned out before we realized that we were in big troubles. I remember one night I received an email to my personal mailbox at 10 PM from a journalist asking something along the lines of "Do you know you're doing something illegal?" I was scared shitless and fucking deleted everything, thinking this is it - this is the end, and went to bed, not responding to the journalist. Then at 5 AM, not being able to sleep, I checked email again and the same reporter sent another email...
"I see that you deleted everything. This is totally not my intention. I won't rat you out. If possible, please let me know if we can do a secret interview. You might think that I am being dishonest but please trust me this time, I want you to continue what you are doing. I hope to see the new chapter coming out tomorrow."
I immediately removed all real names and asked everyone on the team to choose a nickname for themselves. I actually gave out my home address to the reporter and he turned out to be a hipster-looking student studying journalism writing part-time for a newspaper. We became good friends after that. Besides the interview, the translation at that time was so controversial that it sparked the discussion whether it is "right" or "wrong" to do on many online forums. I had google analytics at the time so I knew who was linking to the website. I registered a nickname just to talk my side of the story in one of them. It turned out that the admin of the forum was someone who studied in Princeton and three years later, when I dropped out of college, disheartened by what I saw and discouraged by what happened, he asked me to go study abroad. I would otherwise have never dreamt of doing that. Another online friend who is 40+ at that time asked me to work for him in the gap year, appointed me to his "vice-president" role of his company. The rest is just history. Thanks to the event and all that came after it, I knew probably 50% of all online friends that I admire and probably won't ever know otherwise.
By the way, when book 7 came out (when I was having my "gap year"), I decided not to do it anymore. It was too much to handle. Someone else I knew did it, though.
small nitpick: book 5 was Order of the Phoenix.
One thing good came out of it, so the indie translation on the book 5 made the 'blessed' translator work around the clock. She has to release her unfinished translations as they came out. She wasn't sure how to translate "The Order of Phoenix" and got it wrong for half of the book (order ~ the order came out of the phoenix's mouth) and then they had to change the translation halfway through (order ~ the group with hierarchy).
We were very quick to realize that was the wrong translation. I was surprised (and somewhat pleased/impressed) that the publisher/official translator didn't refer to what we did to avoid that mistake.
What illegal thing were you doing? If Terry Brooks can translate Tolkien from English to English without running afoul of copyright, I don't see what copyright would have to say about translating from English to Vietnamese. You're certainly not infringing on the author's original wording.
If it were legal advice, it would, like all legal advice, come with a little disclaimer saying "this is not legal advice".
Unauthorized use of a copyrighted work. Translations are included under the category of derivative works, and those have a requirement of lawfulness. They have to be somehow licensed or authorized from the copyright holder of the work they derive from.
The Shannara books were unoriginal, but not to a degree that they'd be considered derivative works.
First, as far as I knew only the first book was unoriginal. But I'm certainly willing to believe others are unoriginal too.
Second, when nobody can read a book without noticing "hey, this is exactly the same story as this other book, but with different names", what's left that both
(1) distinguishes it as "not a derivative work", and
(2) doesn't also automatically apply to any translation into a foreign language?
I have seen it said many times that copyright will not protect ideas, only the particular form they have taken. Without a pretty gigantic loophole, those terms would provide absolute protection to a translation, which necessarily cannot use any wording from the original.
Maybe. It's been a long time since I read the series. I remember getting to the third or fourth and realizing that the plots of later books also seemed to crib off the earlier ones.
(1) The story isn't exactly the same, just noticeably similar. The presentation is also significantly different, with a different premise for the setting and such.
(2) Copyright laws (Berne convention and US copyright law) specifically note translations as being afforded copyright separate from the original work, but falling under the "exclusive rights of authorization" that govern the original work.
It was novel - before the work done by the team, most websites in Vietnam only posted books retyped/digitalized by hobbyists, but no one other than the anime fans who did new translations. It was unsurprising to me to look back, many of the people who helped on the project were anime people. At one time we were having sister forums, Harry Potter and Anime.
Definitely not for the Harry Potter case. The only source we had for Harry Potter was the English version. It took about 1 day for the English book to be scanned and appear online on KaZaA after the official book release, and leaked versions came up even earlier (but we don't know what was real, many were fanfics and viruses). All translated versions of any language other than English came way later, and as we wanted to consume the books as soon as they were released, English was the only choice.
We use a lot of Chinese phrases ingrained in us from Chinese novels, for example, I still remember vividly the word "ngụy quân tử" - 偽君子 - hypocrite, dishonest man - that is used in Chinese novels - that the journalist I talked about used to describe himself: "You might think I am a 'ngụy quân tử' when I said this to you, but I really really want you to continue. I didn't send the previous email to stop you. Don't stop."
We have a site called Việt Nam Thư Quán that has mainly Chinese wuxia novels. It is among the oldest sites in Vietnamese that is still operational today. It still has my Harry Potter translation version somewhere, I think. I wish I could read more Chinese novels for my own enrichment. Learning Chinese is my pipe dream that I will do... one day.
As an avid FF fan, I never quite understood why SquareSoft decided to not bring over some of their games to the US market. If anyone happens to know the reason(s) - please share!
For Final Fantasy II: "the long development time, the age of the original Japanese game and the arrival of the Super Nintendo Entertainment System [...] led Square Soft to cancel work on the Final Fantasy II localization in favor of the recently released Final Fantasy IV"
Similarly for Final Fantasy III: "...Square was focused on developing for Nintendo's new console."
"Seiken Densetsu 3 was among the first games to receive a fan translation, and Neil Corlett's localization crew was fairly open about the difficulty of that process. SD3 was a huge game on a cramped cartridge, and the Japanese version -- already benefiting from the density of kanji text -- employed a custom compression system that would have made it practically impossible for a localized version of the game to fit within the confines of the ROM without the removal of massive chunks of content. The simple fact is that SD3 was likely never intended for localization, because the process would have been impossible."
[1] http://www.gamespite.net/toastywiki/index.php/Games/G637-Sec...
The amount of dedication and hours our team put in was incredible. I think I managed around 30-40 hours with high-school.
Also, a lot of the reasons some games never made it stateside or came way late was often financial or political. The US versions of these companies often ran slightly independent from the Japanese game studios and the RPG adoption was not huge in the early console days here yet.
If the effect you observe is real, perhaps it's just the reflection of a community that attracted and kept more people over the years because it wasn't (as much) like that?
I would also note that writing an emulator is not something you just stumble into because the people are friendly or whatever. It requires an extremely honed set of quite niche skills. I think it takes something more to become successful at it than just "I guess I'll stick around because everywhere else is even meaner."
My personal guess is that as a traditionally underground community the ROM/emulator scene was more welcoming to certain groups due to the use of pseudonyms. It's easier to not draw attraction when you don't walk into an office every day and meet people face to face.
That said, the valley's VC fueled death marches, and the resulting bravado and "machismo" probably do not help.
Most conversations do not require any information about a person's identity, so every idea stands on it's own merit.
The perceived hostility emerges when a person tries to support their viewpoint by irrelevant factors (gender, sexual orientation, race, etc.).
It's the equivalent of walking into an anonymous alcoholics meeting with booze, telling everyone how great it is to drink.
There is no reason for them to cater to you, therefore they want to get rid of you in a fast or fun way. Hostility can be both funny and gets rid of people who do not fit in.
(Warning: VERY harsh language)
>If I can pontificate a bit for your edification, one of the rules of the internet is "There are no girls on the internet". This rule does not mean what you think it means.
>In real life, people like you for being a girl. They want to fuck you, so they pay attention to you and pretend what you have to say is interesting, or that you are smart and clever. On the internet, we don't get a chance to fuck you. This means the advantage of being a "girl" does not exist. You don't get a bonus in a conversation just because I'd like to put my cock in you.
>When you make a stupid post like "hurr durr i'm a gurl" you are begging for attention. The only reason to post it is because you want your girl advantage back, because you are too vapid and stupid to do or say anything interesting without it. You are forgetting the rules, there are no girls on the internet.
Could be that people with [insert unusual trait here] are naturally drawn to computers for similar reasons, be they autistic, transgendered, disabled, or just plain weird.
before that, school was misery.
I spent many teenage hours in front of my computer, making friends, some 15 or so years long friendships were born during that time, people I still regularly talk to and spend time playing games with.
I discovered that I did have a skill, when I thought myself directionless and skill-free: I knew how to fix a computer, because I spent so much time troubleshooting my own issues.
Not only that, but when I moved to competitive gaming on my computer, I suddenly realized I was good at competition in some field.
Sure, it wasn't your traditional competitive outlet, but it was one I wasn't picked last in.
Games like Counter-Strike I could come out on top in and feel as if I just won the regional championships, the feeling the kids who were good at physical sports must have felt regularly.
I saw the appeal of regular sports, suddenly. The value of competition and watching someone so much more skilled than you could ever be play a sport at the absolute top-level.
I'm not disabled, transgendered, or anything else. Just a socially awkward red-head who spent most of my elementary and middle school years either embarrassing myself or wishing I wasn't so goddamned awkward.
In and after high-school, that all changed. I had a circle of friends during this time, something I had never had before. Something I still cherish.
This seems reasonable.
But why the lack of biologically-born women? Surely they can be weird, too.
What are those social cues? I don't know, in general. In my case, my father used the computer much more than my mother did. He built and maintained it. "Computer people" in the late 80s and early 90s were almost all male. My grandfather taught me, but not my sister, about electronics and soldering. My sister certainly played computer and video games, but not nearly as much as me or my brother.
It seems very common for children living as boys to immerse themselves in video games and computers if they're dealing with social isolation or anxiety/depression. It's almost actively encouraged for them to do so — their parents and teachers treat it as normal, most of their male class mates dabble in it, and when i was growing up in the '90s at least video games and computers were depicted almost exclusively as the realm of boys. For trans people in particular i imagine the (semi-)anonymous community aspect also offers some degree of freedom of expression/identity that they often don't have in real life.
Children living as girls are not encouraged to get into games and computers to anywhere near the same degree, and for historical reasons they don't really have anyone to look to as an example or role model in that space.
I've noticed that all of the trans women i've heard of who had supportive parents and were able to start living as girls early on aren't really interested in games or computers. Admittedly, it's a very very small sample size filtered through the lens of what the mass media consider interesting — Jazz Jennings, that girl from Germany, and a few others — but it's a pattern i've seen anyway.
I don't feel this way at all.
On a different note, manga and anime seems to more often have protagonists of diffuse gender by western norms.
Similar to you, I have little provable intuition as to why this correlation apparently exists, though.