Ode to the use-after-free: one vulnerable function, a thousand possibilities
scarybeastsecurity.blogspot.com
scarybeastsecurity.blogspot.com
I wonder if this sort of vulnerability is possible in Rust, and if it is, is there a way to use Rust's borrow checker to make it impossible?
> I wonder if this sort of vulnerability is possible in Rust
Rusts borrow checker is designed for the more general case of "use-after-invalidation" and `free` is treated as a simple invalidation of what happens to be a heap allocated structure.
Interestingly, the borrow checker also prevents invalidations that are still common in memory-safe languages such as iterator invalidation.
pub trait Decode : Sized {
fn decode<D: Decoder>(decoder: D) -> Result<(Self, D::Done), D::Error>;
}
Basically, types that can be decoded implement this trait.The trick here is that the decode() method consumes the decoder, and then returns it in the output. In the case of decoding an IO stream, the D::Done type is the IO stream itself, which means that in the event of an error, we ensure that the user can't accidentally use the IO stream again in an incompletely decoded state because all they have is the error type, D::Error (they can intentionally use the IO stream again by recovering the IO stream handle from the D::Error type).
In practice, the above results in decode() implementations that look like the following:
fn decode<D: Decoder>(decoder: D) -> Result<(Foo, D::Done), D::Error> {
let (v0, decoder) = decoder.decode()?;
let (v1, decoder) = decoder.decode()?;
let (v2, decoder) = decoder.decode()?;
Ok((Foo(v0, v1, v2),
decoder.done()?))
}
This is a bit more verbose, but as I also make use of Rust's procedural macros you'd also never actually write the above code; it's auto-derived/auto-generated for you 99% of the time. Equally, if I ever do make a mistake in the auto-generation this state-machine-like approach makes it very likely that the resulting auto-generated code won't even compile.This is a general problem with cross-language data access. The languages may not have the same data model. It's especially bad when one side has garbage collection, and the other side has to have explicit GC-aware code.
A common case where I see people trying to do this is when you have a struct where you are trying to replace a member variable:
struct Foo {
thing: Vec<i32>,
}
impl Foo {
fn something(&mut self) -> Vec<i32> {
let temp = self.thing;
// If we panicked between these two lines, then the struct would be in an undefined state
self.thing = vec![1];
temp
}
}
This code produces the error `cannot move out of borrowed content`. For those curious, you normally would write this as use std::mem;
impl Foo {
fn something(&mut self) -> Vec<i32> {
mem::replace(&mut self.thing, vec![1])
}
} struct Foo { bar: Bar }
struct Bar { message: &'static str }
fn change_foo(foo: &mut Foo) {
change_bar(&mut foo.bar);
}
fn change_bar(bar: &mut Bar) {
bar.message = "Invalid";
if true {
panic!();
}
bar.message = "Valid";
}
impl Drop for Foo {
fn drop(&mut self) {
println!("{}", self.bar.message);
}
}
fn main() {
let mut foo = Foo { bar: Bar { message: "" } };
change_foo(&mut foo);
}
The destructor of a struct sees a broken invariant of a nested struct.For what it's worth, the solution I've seen for this type of case is another struct that is used to restore to an acceptable state:
fn change_bar(bar: &mut Bar) {
let mut restore = Restore(bar);
restore.message = "Invalid";
if true {
panic!();
}
restore.message = "Valid";
// Don't rollback on success
std::mem::forget(restore);
}
struct Restore<'a>(&'a mut Bar);
// Put back to an acceptable state
impl<'a> Drop for Restore<'a> {
fn drop(&mut self) {
self.0.message = "Restored to some state";
}
}
// Sugar so we don't have to know about the wrapper
impl<'a> std::ops::Deref for Restore<'a> {
type Target = Bar;
fn deref(&self) -> &Bar { self.0 }
}
// Sugar so we don't have to know about the wrapper
impl<'a> std::ops::DerefMut for Restore<'a> {
fn deref_mut(&mut self) -> &mut Bar { self.0 }
} void safer_free(void **x) {
if(x!=NULL && *x!=NULL) {
free(*x);
}
*x = NULL;
}
the key part being to set the original pointer to NULL so a future use will cause an exception, not a vulnerability.It works in the vast majority of cases. In the rare other cases, you should spend some extra thought on your pointer usage to make sure you have a set of abstractions that let a human reason about the memory sensibly (either that or an insane number of test cases to catch any problem). Someone else mentioned reference counting, and that can be a good idea.
The bottom line is you need to do something to make sure you're not doing use-after-free, and it's mostly not difficult.
Overall, it's not useless, but it's really not worth modifying the language for it.
There is probably scope for use of C11 _Generic, but I don't think you could support user-defined types in that way.
The usual macro problems apply when trying to do it as a macro:
#define FREE(X) (free(X),(X)=NULL,(void)0)
In C++ you can do something like this, which works well enough: (I don't use this specifically myself, but I have something similar for COM objects) template<class T>
static void Free(T *&p) {
free(p);
p=nullptr;
}
This isn't completely useless, but it's not worth sweating blood over. Personally I think I've had more mileage from good-quality debug functionality in the memory allocator: fill newly-allocated and newly-freed regions with junk; check junk and metadata periodically; unmap regions promptly; and so on.Or rather, more likely, they were so focused on efficiency (because that's what you do when you have a 1Mhz computer), that the idea of making things easier for people in this way didn't cross their mind.
Burroughs did not have this issue with ESPOL and NEWP almost 10 years earlier before C was born.
Nor did the UK Navy with Algol 68RS or the multiple institutes using PL/I variants.
Burroughs B5500 was created in 1961 and executed far slower and had less memory than a PDP-11, yet it was able to have a full OS written in ESPOL, an ALGOL dialect with intrisics for CPU instructions and explicit UNSAFE statements.
So if a 10 year old machine by the time C was created for computers with " extra overhead was unbearable." and " what you do when you have a 1Mhz computer" was already able to execute an Algol dialect with enough performance, what does that say of C in regards to language design?