Office distractions could be costing more than $30k per employee each year
hackernoon.com
hackernoon.com
Please let me work in peace.
It's a style recommended by the book Deep Work
People are not robots. If I'm worth $200 an hour for the first 5 hours to an employee, by the 16th straight hour I'm barely in the positive territory. Companies should STFU and pay more, their earnings and cash piles show that money is being made.
The truth is workplaces that limit distractions are much better places to work, and more enjoyable for employees. I've run organizations that offered one person offices to every developer, and it was a big reason why our turnover was extremely low.
Irrelevant. How do you know know I'm not already doing that.
My main point, which will valid for as long as humans are are the switch is that you cannot maximize every second.
And it's not about maximizing every second. It's about providing the best possible work environment to allow people to be more productive.
More clickbait. This blog assumes that employees are earning $110k a year, get interrupted 6 times a day, and each interruption requires 23 minutes to recover from. So each employee spends 2+ hours a day "costing the business".
Despite the interstellar sized logical jumps, the article is weak. Self-selecting high performance workers? Assuming everyone earns $110k? Etc.
When I'm in the office, I wonder if my coworkers wait for me to start working just so they can ask me how my day is going or to tell me a joke.
And please, don't latch on to the mathematical definition of average. I'm talking about a roughly bell curved distribution of talent.
Then you add medical/dental/401k matching, etc, etc.
If they offer stock options that can be easily tens of thousands more in imputed costs.
But -- there's an assertion here that the $30,000 would have been better used in another way. The concept of agile development encourages these distractions because it encourages changes earlier, rather than later in development, where more resources have been squandered. Microsoft famously found that the cost of a defect grew by an order of magnitude for each stage of development in which it was allowed to fester.
Hence, I don't think the author has proven that business-related "distractions" are a net negative. If the distractions are completely unrelated to work, that's another animal altogether.
HPEs should only be considered "high-performance" if they are able to deflect distractions when they need to. Otherwise, they are simply highly compensated.
Many of the remaining distractions that are work related aren't necessary.
In an open floor plan the product manager can accost an engineer about a business problem, and they can directly solve it sooner in development, saving time and money. But they did so by distracting a half dozen other employees who had little to no interest or anything to contribute to the conversation.
At a previous job we insisted on one person offices for developers. The product manager would go to the engineers office, they'd solve the problem quickly and early, and we got the same benefits without distracting another half dozen people. If they needed some more people to help with the decisions, we had conference rooms.